X-Git-Url: http://git.localhorst.tv/?p=blobs.git;a=blobdiff_plain;f=src%2Fgraphics%2Fviewport.cpp;h=398eb42ef1b786d3d57581a9b9f4e6a8244cf5ee;hp=ac0b9e5c5b7c1516ea2795f615f581bc50861c4a;hb=e0180e01f4c659c97973f585fea5eb3344254ce0;hpb=b0e73e632f0b681a0af78f889dd82d370563944a diff --git a/src/graphics/viewport.cpp b/src/graphics/viewport.cpp index ac0b9e5..398eb42 100644 --- a/src/graphics/viewport.cpp +++ b/src/graphics/viewport.cpp @@ -1,8 +1,10 @@ #include "Camera.hpp" #include "Viewport.hpp" +#include "../creature/Creature.hpp" #include "../math/const.hpp" #include "../world/Body.hpp" +#include "../world/Planet.hpp" #include #include @@ -84,24 +86,34 @@ Camera &Camera::MapView(int srf, const glm::vec3 &pos, float roll) noexcept { float dir = srf < 3 ? 1.0f : -1.0f; - glm::vec3 position; - position[(srf + 0) % 3] = pos.x; - position[(srf + 1) % 3] = pos.y; - position[(srf + 2) % 3] = dir * (pos.z + Reference().Radius()); - glm::vec3 up(0.0f); - up[(srf + 0) % 3] = std::cos(roll); - up[(srf + 1) % 3] = std::sin(roll); + up[(srf + 0) % 3] = std::sin(roll); + up[(srf + 1) % 3] = std::cos(roll); up[(srf + 2) % 3] = 0.0f; - glm::vec3 target = position; + glm::vec3 target = pos; target[(srf + 2) % 3] -= dir; - view = glm::lookAt(position, target, up); + view = glm::lookAt(pos, target, up); return *this; } +Camera &Camera::TopDown(const creature::Creature &c, float distance, float roll) { + const creature::Situation &s = c.GetSituation(); + if (s.OnPlanet()) { + int srf = s.Surface(); + glm::vec3 pos(s.Position()); + pos[(srf + 2) % 3] += srf < 3 ? distance : -distance; + Reference(s.GetPlanet()); + return MapView(srf, pos, roll); + } else { + glm::vec3 pos(s.Position()); + pos += glm::normalize(pos) * distance; + return Orbital(pos); + } +} + Camera &Camera::Orbital(const glm::vec3 &pos) noexcept { track_orient = false; view = glm::lookAt(pos, glm::vec3(0.0f), glm::vec3(0.0f, 1.0f, 0.0f));