X-Git-Url: http://git.localhorst.tv/?p=blobs.git;a=blobdiff_plain;f=src%2Fgraphics%2Fviewport.cpp;h=6137eb2620d6f463445f45f80091088f62beb5ea;hp=398eb42ef1b786d3d57581a9b9f4e6a8244cf5ee;hb=dd8b3145a03ed676b0ae6311c29fc3d68f666b15;hpb=6c1097479fd1ea41f0f76b91e67613822acf2e90 diff --git a/src/graphics/viewport.cpp b/src/graphics/viewport.cpp index 398eb42..6137eb2 100644 --- a/src/graphics/viewport.cpp +++ b/src/graphics/viewport.cpp @@ -8,6 +8,8 @@ #include #include +#include +#include #include @@ -68,8 +70,7 @@ Camera &Camera::FirstPerson(int srf, const glm::vec3 &pos, const glm::vec3 &at) position[(srf + 1) % 3] = pos.y; position[(srf + 2) % 3] = dir * (pos.z + Reference().Radius()); - glm::vec3 up(0.0f); - up[(srf + 2) % 3] = dir; + glm::vec3 up(world::Planet::SurfaceNormal(srf)); glm::vec3 target; target[(srf + 0) % 3] = at.x; @@ -99,24 +100,47 @@ Camera &Camera::MapView(int srf, const glm::vec3 &pos, float roll) noexcept { return *this; } -Camera &Camera::TopDown(const creature::Creature &c, float distance, float roll) { +Camera &Camera::Orbital(const glm::vec3 &pos) noexcept { + track_orient = false; + view = glm::lookAt(pos, glm::vec3(0.0f), glm::vec3(0.0f, 1.0f, 0.0f)); + return *this; +} + +Camera &Camera::TopDown(const creature::Creature &c, double distance, double roll) { const creature::Situation &s = c.GetSituation(); - if (s.OnPlanet()) { + if (s.OnSurface()) { int srf = s.Surface(); - glm::vec3 pos(s.Position()); - pos[(srf + 2) % 3] += srf < 3 ? distance : -distance; + glm::vec3 pos(s.Position() + (world::Planet::SurfaceNormal(srf) * distance)); Reference(s.GetPlanet()); return MapView(srf, pos, roll); } else { glm::vec3 pos(s.Position()); - pos += glm::normalize(pos) * distance; + pos += glm::normalize(pos) * float(distance); return Orbital(pos); } } -Camera &Camera::Orbital(const glm::vec3 &pos) noexcept { - track_orient = false; - view = glm::lookAt(pos, glm::vec3(0.0f), glm::vec3(0.0f, 1.0f, 0.0f)); +Camera &Camera::Radial(const creature::Creature &c, double distance, const glm::dvec3 &angle) { + const creature::Situation &s = c.GetSituation(); + glm::dvec3 pos(s.Position()); + glm::dvec3 up(0.0); + glm::dvec3 dir(0.0, 0.0, -distance); + if (s.OnSurface()) { + Reference(s.GetPlanet()); + track_orient = true; + int srf = s.Surface(); + up = world::Planet::SurfaceNormal(srf); + dir = + world::Planet::SurfaceOrientation(srf) + * glm::dmat3(glm::eulerAngleYX(angle.y, -angle.x)) + * dir; + } else { + up.y = 1.0; + dir = glm::dmat3(glm::eulerAngleYX(angle.y, -angle.x)) * dir; + } + pos += up * (c.Size() * 0.5); + up = glm::rotate(up, angle.z, glm::normalize(-dir)); + view = glm::lookAt(pos - dir, pos, up); return *this; }