X-Git-Url: http://git.localhorst.tv/?p=blobs.git;a=blobdiff_plain;f=src%2Fworld%2Fworld.cpp;h=9cd1e02df56a7f185a299f3337248cfbb22f417e;hp=1b2e058f90d666dfd79d52474ad12ad0fe652686;hb=f5fc0c2bd1c0d1e2737d2b4ed49c3de16aa67c67;hpb=fbbee4cf7bd6f41139c2298c41d29b87401e6cf6 diff --git a/src/world/world.cpp b/src/world/world.cpp index 1b2e058..9cd1e02 100644 --- a/src/world/world.cpp +++ b/src/world/world.cpp @@ -1,4 +1,5 @@ #include "Body.hpp" +#include "CreatureCreatureCollision.hpp" #include "Orbit.hpp" #include "Planet.hpp" #include "Resource.hpp" @@ -13,6 +14,7 @@ #include "../creature/Creature.hpp" #include "../graphics/Viewport.hpp" #include "../math/const.hpp" +#include "../math/geometry.hpp" #include "../math/OctaveNoise.hpp" #include "../math/SimplexNoise.hpp" @@ -141,6 +143,7 @@ glm::dmat4 Body::FromUniverse() const noexcept { namespace { std::vector ccache; +std::vector collisions; } void Body::Tick(double dt) { @@ -150,6 +153,7 @@ void Body::Tick(double dt) { for (creature::Creature *c : ccache) { c->Tick(dt); } + // first remove creatures so they don't collide for (auto c = Creatures().begin(); c != Creatures().end();) { if ((*c)->Removable()) { delete *c; @@ -158,6 +162,7 @@ void Body::Tick(double dt) { ++c; } } + CheckCollision(); } void Body::Cache() noexcept { @@ -180,6 +185,34 @@ void Body::Cache() noexcept { * glm::eulerAngleY(-rotation); } +void Body::CheckCollision() noexcept { + if (Creatures().size() < 2) return; + collisions.clear(); + auto end = Creatures().end(); + for (auto i = Creatures().begin(); i != end; ++i) { + math::AABB i_box((*i)->CollisionBox()); + glm::dmat4 i_mat((*i)->CollisionTransform()); + for (auto j = (i + 1); j != end; ++j) { + glm::dvec3 diff((*i)->GetSituation().Position() - (*j)->GetSituation().Position()); + double max_dist = ((*i)->Size() + (*j)->Size()) * 1.74; + if (length2(diff) > max_dist * max_dist) continue; + math::AABB j_box((*j)->CollisionBox()); + glm::dmat4 j_mat((*j)->CollisionTransform()); + glm::dvec3 normal; + double depth; + if (Intersect(i_box, i_mat, j_box, j_mat, normal, depth)) { + collisions.push_back({ **i, **j, normal, depth }); + } + } + } + for (auto &c : collisions) { + c.A().GetSituation().Move(c.Normal() * (c.Depth() * -0.5)); + c.B().GetSituation().Move(c.Normal() * (c.Depth() * 0.5)); + // TODO: adjust velocities as well + // TODO: notify participants so they can be annoyed + } +} + void Body::AddCreature(creature::Creature *c) { creatures.push_back(c); } @@ -192,6 +225,18 @@ void Body::RemoveCreature(creature::Creature *c) { } +CreatureCreatureCollision::~CreatureCreatureCollision() { +} + +const glm::dvec3 &CreatureCreatureCollision::APos() const noexcept { + return a->GetSituation().Position(); +} + +const glm::dvec3 &CreatureCreatureCollision::BPos() const noexcept { + return b->GetSituation().Position(); +} + + Orbit::Orbit() : sma(1.0) , ecc(0.0)