From 05c42da80ec11cd73cc8a1b6ff21ac817b02a6e6 Mon Sep 17 00:00:00 2001 From: Daniel Karbach Date: Mon, 4 Dec 2017 11:38:11 +0100 Subject: [PATCH] change mode of steering mixing --- src/creature/Steering.hpp | 2 +- src/creature/creature.cpp | 41 ++++++++++++++------------------------- 2 files changed, 16 insertions(+), 27 deletions(-) diff --git a/src/creature/Steering.hpp b/src/creature/Steering.hpp index e67fed1..9af62b9 100644 --- a/src/creature/Steering.hpp +++ b/src/creature/Steering.hpp @@ -28,6 +28,7 @@ public: double MaxSpeed() const noexcept { return max_speed; } public: + void Off() noexcept; void Separate(double min_distance, double max_lookaround) noexcept; void DontSeparate() noexcept; void ResumeSeparate() noexcept; @@ -38,7 +39,6 @@ public: glm::dvec3 Force(const Situation::State &) const noexcept; private: - bool SumForce(glm::dvec3 &out, const glm::dvec3 &in, double max) const noexcept; glm::dvec3 TargetVelocity(const Situation::State &, const glm::dvec3 &, double acc) const noexcept; private: diff --git a/src/creature/creature.cpp b/src/creature/creature.cpp index 3c03e57..1a88dba 100644 --- a/src/creature/creature.cpp +++ b/src/creature/creature.cpp @@ -234,7 +234,7 @@ void Creature::Die() noexcept { sim.SetDead(this); death = sim.Time(); - steering.Halt(); + steering.Off(); if (on_death) { on_death(*this); } @@ -874,6 +874,13 @@ Steering::Steering(const Creature &c) Steering::~Steering() { } +void Steering::Off() noexcept { + separating = false; + halting = false; + seeking = false; + arriving = false; +} + void Steering::Separate(double min_distance, double max_lookaround) noexcept { separating = true; min_dist = min_distance; @@ -925,47 +932,29 @@ glm::dvec3 Steering::Force(const Situation::State &s) const noexcept { repulse += normalize(diff) * (1.0 - sep / min_dist); } } - SumForce(result, repulse, force); + result += repulse; } if (halting) { // break twice as hard - SumForce(result, s.vel * force * -2.0, force); + result += -2.0 * s.vel * force; } if (seeking) { glm::dvec3 diff = target - s.pos; if (!allzero(diff)) { - SumForce(result, TargetVelocity(s, (normalize(diff) * speed), force), force); + result += TargetVelocity(s, (normalize(diff) * speed), force); } } if (arriving) { glm::dvec3 diff = target - s.pos; double dist = length(diff); if (!allzero(diff) && dist > std::numeric_limits::epsilon()) { - SumForce(result, TargetVelocity(s, diff * std::min(dist * force, speed) / dist, force), force); + result += TargetVelocity(s, diff * std::min(dist * force, speed) / dist, force); } } - return result; -} - -bool Steering::SumForce(glm::dvec3 &out, const glm::dvec3 &in, double max) const noexcept { - if (allzero(in) || anynan(in)) { - return false; - } - double cur = allzero(out) ? 0.0 : length(out); - double rem = max - cur; - if (rem < 0.0) { - return true; - } - double add = length(in); - if (add > rem) { - // this method is off if in and out are in different - // directions, but gives okayish results - out += in * (1.0 / add); - return true; - } else { - out += in; - return false; + if (length2(result) > max_force * max_force) { + result = normalize(result) * max_force; } + return result; } glm::dvec3 Steering::TargetVelocity(const Situation::State &s, const glm::dvec3 &vel, double acc) const noexcept { -- 2.39.2