}
+Texture Canvas::CreateStaticTexture(Vector<int> size) {
+ return Texture(canv, Color::Format, SDL_TEXTUREACCESS_STATIC, size);
+}
+
+
+void Canvas::Copy(Texture &tex, Vector<int> to) {
+ tex.Copy(canv, to);
+}
+
+
void Canvas::SetColor(Color c) {
SDL_SetRenderDrawColor(canv, c.r, c.g, c.b, c.a);
}