--- /dev/null
+#ifndef GWORM_TEXTURE_H_
+#define GWORM_TEXTURE_H_
+
+#include "Color.h"
+#include "Rect.h"
+#include "Vector.h"
+
+#include <algorithm>
+#include <SDL.h>
+
+
+namespace gworm {
+
+class Texture {
+
+public:
+ Texture();
+ ~Texture();
+
+ Texture(Texture &&);
+ Texture &operator =(Texture &&);
+
+ Texture(const Texture &) = delete;
+ Texture &operator =(const Texture &) = delete;
+
+ Texture(SDL_Renderer *, Uint32 format, int use, Vector<int> size);
+
+ void Swap(Texture &);
+
+public:
+ Vector<int> Size() const { return size; }
+
+ /// stretch this texture to completely fill given render target
+ void Fill(SDL_Renderer *);
+ /// copy entire texture as is to given coordinates
+ void Copy(SDL_Renderer *, Vector<int> to);
+ /// copy entire texture stretched to given rect
+ void Copy(SDL_Renderer *, Rect<int> to);
+
+ /// set all color values
+ /// given array must hold at least Size().x * Size().y values
+ void SetColors(const Color *);
+
+private:
+ SDL_Texture *tex;
+ Uint32 format;
+ Vector<int> size;
+
+};
+
+}
+
+
+namespace std {
+
+template<>
+inline void swap<gworm::Texture>(gworm::Texture &lhs, gworm::Texture &rhs) {
+ lhs.Swap(rhs);
+}
+
+}
+
+#endif