#include "app/SDL.h"
#include "graphics/Canvas.h"
#include "graphics/Window.h"
+#include "world/Entity.h"
#include "world/World.h"
using namespace gworm;
World world(Vector<int>(500, 500));
make_planet(world, Vector<int>(250, 250), 220);
+ Entity e;
+ e.vel = Vector<float>(-19, 19);
+ e.mass = 1;
+ world.AddEntity(e);
+
Application app(canv, world);
app.Run();