From: Daniel Karbach Date: Wed, 15 Jan 2014 08:40:08 +0000 (+0100) Subject: better gravity calculation X-Git-Url: http://git.localhorst.tv/?p=gworm.git;a=commitdiff_plain;h=e7e1f2a11255c3e0e76d86b2ea48e6d3bd5b1574 better gravity calculation --- diff --git a/src/world/World.cpp b/src/world/World.cpp index 206105b..53115dc 100644 --- a/src/world/World.cpp +++ b/src/world/World.cpp @@ -28,6 +28,8 @@ Entity &World::AddEntity(const Entity &e) { } +// returns <1.37136364,1.37136734> for 1 mass at <0,0> +/* Vector World::ForceAt(Vector p1, float m1) const { Vector force(0, 0); @@ -48,5 +50,33 @@ Vector World::ForceAt(Vector p1, float m1) const { return force; } +*/ + +// returns <1.37136674,1.37136662> for 1 mass at <0,0> +// (should be less prone to rounding loss, i.e. more accurate) +Vector World::ForceAt(Vector p1, float m1) const { + Vector force(0, 0); + + for (Vector p2(0, 0); p2.y < size.y; ++p2.y) { + Vector rowForce(0, 0); + for (p2.x = 0; p2.x < size.x; ++p2.x) { + const int i = Index(p2); + if (p1 == Vector(p2)) continue; + + const Vector diff(Vector(p2) - p1); + const Vector dir(Norm(diff)); + + const float m2 = masses[i]; + const float r2 = Dot(diff, diff); + + const float mag = G * ((m1 * m2) / r2) * 2; // double because m2 is our reference frame + + rowForce += dir * mag; + } + force += rowForce; + } + + return force; +} }