include "constants.l2h" export Map map1 { tileset: Sprite { image: :"tileset.png", size: <32, 32> }, battlebg: :"battle-bg.png", width: 2, areas: [ Area { width: 8, tiles: [ Tile { t: <2, 1> }, { t: <4, 0>, flags: blockNW }, { t: <3, 0>, flags: blockN }, { t: <3, 0>, flags: blockNE }, { t: <0, 1> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 1> }, { t: <4, 0>, flags: blockW }, { t: <3, 0> }, { t: <3, 0>, flags: blockE }, { t: <0, 2> }, { t: <1, 2> }, { t: <1, 2> }, { t: <1, 2> }, { t: <2, 1> }, { t: <4, 0>, flags: blockW }, { t: <3, 0> }, { t: <3, 0>, flags: blockE }, { t: <0, 3> }, { t: <1, 3> }, { t: <1, 3> }, { t: <2, 3> }, { t: <2, 1> }, { t: <4, 0>, flags: blockW }, { t: <3, 0> }, { t: <3, 0>, flags: blockE }, { t: <0, 4> }, { t: <1, 4> }, { t: <1, 4> }, { t: <2, 4> }, { t: <2, 1> }, { t: <4, 0>, flags: blockLadderW }, { t: <3, 0> }, { t: <3, 0> }, { t: <3, 0>, flags: blockN }, { t: <3, 0>, flags: blockN }, { t: <3, 0>, flags: blockN }, { t: <3, 0>, flags: blockN }, { t: <2, 1> }, { t: <4, 0>, flags: blockLadderW }, { t: <3, 0> }, { t: <3, 0> }, { t: <3, 0>, flags: blockS }, { t: <4, 0>, flags: blockS }, { t: <4, 0>, flags: blockS }, { t: <4, 0>, flags: blockS }, { t: <2, 1> }, { t: <4, 0>, flags: blockLadderW }, { t: <3, 0> }, { t: <3, 0>, flags: blockE }, { t: <0, 0> }, { t: <1, 0> }, { t: <1, 0> }, { t: <1, 0> }, { t: <2, 1> }, { t: <4, 0>, flags: blockLadderSW }, { t: <3, 0>, flags: blockS }, { t: <3, 0>, flags: blockES }, { t: <0, 1> }, { t: <1, 1> }, { t: <1, 1> }, { t: <1, 1> } ] }, { width: 8, tiles: [ Tile { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <1, 2> }, { t: <1, 2> }, { t: <5, 3> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <3, 3> }, { t: <0, 3> }, { t: <0, 1> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <3, 4>, flags: blockNEW }, { t: <0, 4> }, { t: <0, 1> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <5, 0> }, { t: <3, 0>, flags: blockNE }, { t: <0, 1> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <4, 0>, flags: blockS }, { t: <4, 0>, flags: blockES }, { t: <0, 1> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <1, 0> }, { t: <1, 0> }, { t: <5, 4> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> } ] } ], triggers: [ Trigger { position: <8, 3>, type: triggerNorth, script: << $move %i0 1 $move %a0 map2 $move %v0 <6, 2> $sysc >> } ], entities: [ Entity { animation: SimpleAnimation { sprite: Sprite { image: :"monster-map.png", size: <32, 32> }, framecount: 2, frametime: 500, repeat: true }, position: <2, 1>, partyLayout: monstersLayout, monsters: [ Monster lizard, lizard ] }, { sprite: Sprite { image: :"tileset.png", size: <32, 32>, offset: <96, 32> }, position: <2, 5>, flags: 6 // TODO: hard support for flags } ] } export Map map2 { tileset: Sprite { image: :"tileset.png", size: <32, 32> }, battlebg: :"battle-bg.png", width: 2, areas: [ Area { width: 8, tiles: [ Tile { t: <3, 0>, flags: blockNW }, { t: <3, 0>, flags: blockN }, { t: <3, 0>, flags: blockN }, { t: <3, 0>, flags: blockN }, { t: <3, 0>, flags: blockN }, { t: <3, 0>, flags: blockN }, { t: <3, 0>, flags: blockN }, { t: <3, 0>, flags: blockNE }, { t: <3, 0>, flags: blockW }, { t: <3, 0> }, { t: <3, 0>, flags: blockS }, { t: <4, 0>, flags: blockS }, { t: <4, 0>, flags: blockS }, { t: <4, 0>, flags: blockS }, { t: <4, 0> }, { t: <4, 0>, flags: blockES }, { t: <3, 0>, flags: blockW }, { t: <3, 0>, flags: blockE }, { t: <0, 0> }, { t: <1, 0> }, { t: <1, 0> }, { t: <3, 2> }, { t: <4, 2>, flags: blockESW }, { t: <5, 2> }, { t: <3, 0>, flags: blockW }, { t: <3, 0>, flags: blockE }, { t: <0, 1> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 3> }, { t: <3, 3> }, { t: <0, 3> }, { t: <3, 0>, flags: blockW }, { t: <3, 0>, flags: blockE }, { t: <0, 1> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 4> }, { t: <3, 4> }, { t: <0, 4> }, { t: <3, 0>, flags: blockW }, { t: <3, 0>, flags: blockE }, { t: <0, 1> }, { t: <2, 0> }, { t: <2, 0> }, { t: <4, 1> }, { t: <5, 1> }, { t: <3, 1> }, { t: <3, 0>, flags: blockW }, { t: <3, 0>, flags: blockE }, { t: <0, 1> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> }, { t: <2, 0> } ] } ], triggers: [ Trigger { position: <6, 2>, type: triggerSouth, script: << $move %i0 1 $move %a0 map1 $move %v0 <8, 3> $sysc >> } ] }