include "constants.l2h" export Spell championSpell { name: "Champion", cost: 16, battle: true, targets: TargetingMode { faction: ally, mode: multiple } } export Spell escapeSpell { name: "Escape", cost: 8, battle: false } export Spell rallySpell { name: "Rally", cost: 10, battle: true, targets: TargetingMode { faction: ally, mode: multiple } } export Spell resetSpell { name: "Reset", cost: 0, battle: false } export Spell strongSpell { name: "Strong", cost: 3, battle: true, targets: TargetingMode { faction: ally, mode: multiple } } export Spell strongerSpell { name: "Stronger", cost: 8, battle: true, targets: TargetingMode { faction: ally, mode: multiple } } export Spell valorSpell { name: "Valor", cost: 30, battle: true, targets: TargetingMode { faction: ally, mode: multiple } }