#include "Texture.h"
#include "Vector.h"
+#include <string>
#include <SDL.h>
Texture CreateStaticTexture(Vector<int> size);
Texture LoadTexture(const char *file);
+ Texture LoadTexture(const std::string &file) {
+ return LoadTexture(file.c_str());
+ }
void Copy(Texture &, Vector<int> to);
void Copy(Texture &, Rect<int> clip, Vector<int> to);