world.SetTile(Vector<int>(3, 9), Tile(0));
Entity e;
- e.bounds = AABB(Vector<float>(5, 0), Vector<float>(1.9, 2.9));
+ e.vbox = AABB(Vector<float>(.1, 0), Vector<float>(1.8, 3));
+ e.hbox = AABB(Vector<float>(0, .1), Vector<float>(2, 1.8));
+ e.Move(Vector<float>(5, 0));
Entity &player = world.AddEntity(e);
Application app(canv, world, tiles);