world.SetTile(Vector<int>(9, 5), Tile(0));
world.SetTile(Vector<int>(9, 6), Tile(0));
+ world.SetTile(Vector<int>(3, 8), Tile(0));
+ world.SetTile(Vector<int>(2, 9), Tile(0));
+ world.SetTile(Vector<int>(3, 9), Tile(0));
+
Entity e;
- e.bounds = AABB(Vector<float>(5, 0), Vector<float>(2, 3));
+ e.bounds = AABB(Vector<float>(5, 0), Vector<float>(1.9, 2.9));
Entity &player = world.AddEntity(e);
Application app(canv, world, tiles);