const std::list<Entity> &Entities() const { return entities; }
Entity &AddEntity(const Entity &);
+private:
+ void BoundsCollision(Entity &, float dt);
+ void TileCollision(Entity &, float dt);
+
private:
Vector<int> size;
int count;
Vector<float> gravity;
Vector<float> terminal;
+ float fixSpeed;
std::vector<Tile> tiles;