SDL_Surface *leftScoreText, *rightScoreText;
Sint32 paddleSpeed;
Uint32 worldWidth, worldHeight;
- Ball ball, secondBall;
+ Ball ball, secondBall, thirdBall;
Paddle leftPaddle, rightPaddle;
CountingWall topWall, bottomWall, leftWall, rightWall;
std::vector<game::Entity *> entities;