private:
app::Control *ctrl;
TTF_Font *scoreFont;
- SDL_Surface *leftScoreText, *rightScoreText;
+ SDL_Surface *leftScoreText, *rightScoreText, *topScoreText, *bottomScoreText, *totalScoreText;
Sint32 paddleSpeed;
Uint32 worldWidth, worldHeight;
- Ball ball, secondBall, thirdBall;
+ Ball ball, secondBall, thirdBall, fourthBall, fifthBall, sixthBall;
Paddle leftPaddle, rightPaddle;
CountingWall topWall, bottomWall, leftWall, rightWall;
std::vector<game::Entity *> entities;