Application::Application(InitScreen &s)
: screen(s)
-, univ(Vector<int>(10, 10), Vector<int>(10, 10), Vector<int>(10, 10), 10)
+, univ(Vector<int>(10, 10), Vector<int>(10, 10), Vector<int>(10, 10))
, focus(Vector<float>(500, 500), 500)
, cam(800, 800, focus.Pos())
, last(SDL_GetTicks())