Application::Application(InitScreen &s)
: screen(s)
-, univ(Vector<int>(10, 10), Vector<int>(10, 10), Vector<int>(10, 10), 10)
+, univ(Vector<int>(10, 10), Vector<int>(10, 10), Vector<int>(10, 10))
, focus(Vector<float>(500, 500), 500)
, cam(800, 800, focus.Pos())
, last(SDL_GetTicks())
controlled->acc = Vector<float>(control * 10);
cam.Update(delta);
univ.Update(delta);
+ focus.SetSpeed(500 / cam.Zoom());
focus.Update(delta);
}