#ifndef SPACE_APPLICATION_H_
#define SPACE_APPLICATION_H_
+#include "../ai/Autopilot.h"
#include "../graphics/Camera.h"
#include "../graphics/Moveable.h"
-#include "../math/Vector.h"
+#include "../graphics/Vector.h"
#include "../world/Universe.h"
-#include <SDL/SDL.h>
+#include <SDL.h>
namespace space {
-class InitScreen;
-class Entity;
+class Canvas;
+class Ship;
class Application {
public:
- explicit Application(InitScreen &);
+ explicit Application(Canvas &);
public:
void Run();
void Render();
private:
- InitScreen &screen;
+ Canvas &canvas;
Universe univ;
Moveable<float> focus;
Camera cam;
- Entity *controlled;
+ Ship *controlled;
Vector<int> control;
+ Autopilot autopilot;
+ bool apEnabled;;
+
Uint32 last;
bool running;
+ bool paused;
};