#ifndef SPACE_APPLICATION_H_
#define SPACE_APPLICATION_H_
+#include "../ai/Autopilot.h"
#include "../graphics/Camera.h"
#include "../graphics/Moveable.h"
#include "../graphics/Vector.h"
namespace space {
class Canvas;
-class Entity;
+class Ship;
class Application {
Moveable<float> focus;
Camera cam;
- Entity *controlled;
+ Ship *controlled;
Vector<int> control;
+ Autopilot autopilot;
+ bool apEnabled;;
+
Uint32 last;
bool running;
+ bool paused;
};