Camera::Camera(int w, int h, const Vector<float> &t)
: target(&t)
-, offset(w/2, h/2) {
+, offset(w/2, h/2)
+, zoom(0) {
}
offset = Vector<float>(w/2, h/2);
}
+void Camera::Update(float delta) {
+
+}
+
+void Camera::DoubleZoom() {
+ zoom += 1;
+}
+
+void Camera::HalfZoom() {
+ zoom -= 1;
+}
+
}