void Canvas::Triangle(Vector<int> v1, Vector<int> v2, Vector<int> v3) {
SDL_Point points[4] = { v1, v2, v3, v1 };
- SDL_RenderDrawPoints(canv, points, 4);
+ SDL_RenderDrawLines(canv, points, 4);
}
void Canvas::Quad(Vector<int> v1, Vector<int> v2, Vector<int> v3, Vector<int> v4) {
SDL_Point points[5] = { v1, v2, v3, v4, v1 };
- SDL_RenderDrawPoints(canv, points, 5);
+ SDL_RenderDrawLines(canv, points, 5);
}