Vector<int>(pos.x, pos.y + extent));
}
+void Canvas::Triangle(Vector<int> v1, Vector<int> v2, Vector<int> v3) {
+ SDL_Point points[4] = { v1, v2, v3, v1 };
+ SDL_RenderDrawPoints(canv, points, 4);
+}
+
+void Canvas::Quad(Vector<int> v1, Vector<int> v2, Vector<int> v3, Vector<int> v4) {
+ SDL_Point points[5] = { v1, v2, v3, v4, v1 };
+ SDL_RenderDrawPoints(canv, points, 5);
+}
+
namespace {