+++ /dev/null
-#ifndef SPACE_PRIMITIVE_H_
-#define SPACE_PRIMITIVE_H_
-
-#include "Color.h"
-#include "../math/Vector.h"
-
-#include <SDL/SDL.h>
-
-
-namespace space {
-
-void Fill(SDL_Surface *, Color);
-void Fill(SDL_Surface *, Uint32 color);
-
-void HLine(SDL_Surface *, Vector<int> pos, int len, Color);
-void HLine(SDL_Surface *, Vector<int> pos, int len, Uint32 color);
-void VLine(SDL_Surface *, Vector<int> pos, int len, Color);
-void VLine(SDL_Surface *, Vector<int> pos, int len, Uint32 color);
-
-void FillRect(SDL_Surface *, Vector<int> pos, Vector<int> size, Color);
-void FillRect(SDL_Surface *, Vector<int> pos, Vector<int> size, Uint32 color);
-void OutlineRect(SDL_Surface *, Vector<int> pos, Vector<int> size, Color);
-void OutlineRect(SDL_Surface *, Vector<int> pos, Vector<int> size, Uint32 color);
-
-void Cross(
- SDL_Surface *,
- Vector<int> pos,
- int extent,
- Color);
-
-void Grid(
- SDL_Surface *,
- Vector<int> from,
- Vector<int> to,
- Vector<int> size,
- Color);
-void Grid(
- SDL_Surface *,
- Vector<int> from,
- Vector<int> to,
- Vector<float> size,
- Color);
-
-void Grid2(
- SDL_Surface *,
- Vector<int> from,
- Vector<int> to,
- Vector<int> size,
- Vector<int> n,
- Color,
- Color);
-void Grid2(
- SDL_Surface *,
- Vector<int> from,
- Vector<int> to,
- Vector<float> size,
- Vector<int> n,
- Color,
- Color);
-
-}
-
-#endif