#ifndef SPACE_UNIVERSE_H_
#define SPACE_UNIVERSE_H_
-#include "../entity/Entity.h"
+#include "../entity/Ship.h"
#include "../graphics/Vector.h"
#include <list>
Area AreaAt(Vector<int> coords) const { return Area(*this, coords); }
public:
- Entity *AddEntity(const Entity &);
- const std::list<Entity> &Entities() const { return entities; }
+ Ship *AddShip(const Ship &);
+ const std::list<Ship> &Ships() const { return ships; }
public:
void Update(float deltaT);
private:
- std::list<Entity> entities;
+ std::list<Ship> ships;
};