+++ /dev/null
-#include "window.hpp"
-
-#include "error.hpp"
-
-#include <stdexcept>
-#include <string>
-#include <GL/glew.h>
-
-
-namespace tacos {
-
-Window::Window() {
- window = SDL_CreateWindow(
- "tacos", // title
- SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, // position
- 1440, 900, // size
- SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE // flags
- );
- if (!window) {
- throw SDLError("SDL_CreateWindow");
- }
- context = SDL_GL_CreateContext(window);
- if (!context) {
- SDL_DestroyWindow(window);
- throw SDLError("SDL_GL_CreateContext");
- }
- glewExperimental = GL_TRUE;
- GLenum err = glewInit();
- if (err != GLEW_OK) {
- SDL_GL_DeleteContext(context);
- SDL_DestroyWindow(window);
- std::string msg("glewInit: ");
- msg += reinterpret_cast<const char *>(glewGetErrorString(err));
- throw std::runtime_error(msg);
- }
-}
-
-Window::~Window() noexcept {
- SDL_GL_DeleteContext(context);
- SDL_DestroyWindow(window);
-}
-
-void Window::Flip() noexcept {
- SDL_GL_SwapWindow(window);
-}
-
-
-}