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added run state to flee from battle
[l2e.git] / Release / src / battle / states / subdir.mk
1 ################################################################################
2 # Automatically-generated file. Do not edit!
3 ################################################################################
4
5 # Add inputs and outputs from these tool invocations to the build variables 
6 CPP_SRCS += \
7 ../src/battle/states/RunState.cpp \
8 ../src/battle/states/SelectAttackType.cpp \
9 ../src/battle/states/SelectIkari.cpp \
10 ../src/battle/states/SelectItem.cpp \
11 ../src/battle/states/SelectMoveAction.cpp \
12 ../src/battle/states/SelectSpell.cpp \
13 ../src/battle/states/SelectTarget.cpp \
14 ../src/battle/states/SwapHeroes.cpp 
15
16 OBJS += \
17 ./src/battle/states/RunState.o \
18 ./src/battle/states/SelectAttackType.o \
19 ./src/battle/states/SelectIkari.o \
20 ./src/battle/states/SelectItem.o \
21 ./src/battle/states/SelectMoveAction.o \
22 ./src/battle/states/SelectSpell.o \
23 ./src/battle/states/SelectTarget.o \
24 ./src/battle/states/SwapHeroes.o 
25
26 CPP_DEPS += \
27 ./src/battle/states/RunState.d \
28 ./src/battle/states/SelectAttackType.d \
29 ./src/battle/states/SelectIkari.d \
30 ./src/battle/states/SelectItem.d \
31 ./src/battle/states/SelectMoveAction.d \
32 ./src/battle/states/SelectSpell.d \
33 ./src/battle/states/SelectTarget.d \
34 ./src/battle/states/SwapHeroes.d 
35
36
37 # Each subdirectory must supply rules for building sources it contributes
38 src/battle/states/%.o: ../src/battle/states/%.cpp
39         @echo 'Building file: $<'
40         @echo 'Invoking: GCC C++ Compiler'
41         g++ -I/usr/include/SDL -O3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<"
42         @echo 'Finished building: $<'
43         @echo ' '
44
45