2 bounds = Cuboid([ -0.5, -0.5, -0.5 ], [ 0.5, 0.5, 0.5 ]);
4 // position normal texture
5 { [ -0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 1 ], 0 }, // front
6 { [ 0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 1 ], 0 },
7 { [ -0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 0 ], 0 },
8 { [ 0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 0 ], 0 },
9 { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 1 ], 0 }, // back
10 { [ -0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 0 ], 0 },
11 { [ 0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 1 ], 0 },
12 { [ 0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 0 ], 0 },
13 { [ -0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 0, 0 ], 0 }, // top
14 { [ -0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 0, 1 ], 0 },
15 { [ 0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 1, 0 ], 0 },
16 { [ 0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 1, 1 ], 0 },
17 { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1, 0 ], 0 }, // bottom
18 { [ 0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0, 0 ], 0 },
19 { [ -0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 1, 1 ], 0 },
20 { [ 0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 0, 1 ], 0 },
21 { [ -0.5, -0.5, -0.5 ], [-1, 0, 0 ], [ 0, 1 ], 0 }, // left
22 { [ -0.5, -0.5, 0.5 ], [-1, 0, 0 ], [ 1, 1 ], 0 },
23 { [ -0.5, 0.5, -0.5 ], [-1, 0, 0 ], [ 0, 0 ], 0 },
24 { [ -0.5, 0.5, 0.5 ], [-1, 0, 0 ], [ 1, 0 ], 0 },
25 { [ 0.5, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 1 ], 0 }, // right
26 { [ 0.5, 0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 0 ], 0 },
27 { [ 0.5, -0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 1 ], 0 },
28 { [ 0.5, 0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 0 ], 0 },
31 0, 1, 2, 2, 1, 3, // front
32 4, 5, 6, 6, 5, 7, // back
33 8, 9, 10, 10, 9, 11, // top
34 12, 13, 14, 14, 13, 15, // bottom
35 16, 17, 18, 18, 17, 19, // left
36 20, 21, 22, 22, 21, 23, // right
38 fill = [ true, true, true, true, true, true ];
42 bounds = Cuboid([ -0.5, -0.5, -0.5 ], [ 0.5, 0.0, 0.5 ]);
44 // position normal texture
45 { [ -0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 0.0, 1.0 ], 0 }, // front
46 { [ 0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 1.0, 1.0 ], 0 },
47 { [ -0.5, 0.0, 0.5 ], [ 0, 0, 1 ], [ 0.0, 0.5 ], 0 },
48 { [ 0.5, 0.0, 0.5 ], [ 0, 0, 1 ], [ 1.0, 0.5 ], 0 },
49 { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1.0, 1.0 ], 0 }, // back
50 { [ -0.5, 0.0, -0.5 ], [ 0, 0, -1 ], [ 1.0, 0.5 ], 0 },
51 { [ 0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0.0, 1.0 ], 0 },
52 { [ 0.5, 0.0, -0.5 ], [ 0, 0, -1 ], [ 0.0, 0.5 ], 0 },
53 { [ -0.5, 0.0, -0.5 ], [ 0, 1, 0 ], [ 0.0, 0.5 ], 0 }, // top
54 { [ -0.5, 0.0, 0.5 ], [ 0, 1, 0 ], [ 0.0, 1.0 ], 0 },
55 { [ 0.5, 0.0, -0.5 ], [ 0, 1, 0 ], [ 1.0, 0.5 ], 0 },
56 { [ 0.5, 0.0, 0.5 ], [ 0, 1, 0 ], [ 1.0, 1.0 ], 0 },
57 { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1.0, 0.5 ], 0 }, // bottom
58 { [ 0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0.0, 0.5 ], 0 },
59 { [ -0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 1.0, 1.0 ], 0 },
60 { [ 0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 0.0, 1.0 ], 0 },
61 { [ -0.5, -0.5, -0.5 ], [-1, 0, 0 ], [ 0.0, 1.0 ], 0 }, // left
62 { [ -0.5, -0.5, 0.5 ], [-1, 0, 0 ], [ 1.0, 1.0 ], 0 },
63 { [ -0.5, 0.0, -0.5 ], [-1, 0, 0 ], [ 0.0, 0.5 ], 0 },
64 { [ -0.5, 0.0, 0.5 ], [-1, 0, 0 ], [ 1.0, 0.5 ], 0 },
65 { [ 0.5, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1.0, 1.0 ], 0 }, // right
66 { [ 0.5, 0.0, -0.5 ], [ 1, 0, 0 ], [ 1.0, 0.5 ], 0 },
67 { [ 0.5, -0.5, 0.5 ], [ 1, 0, 0 ], [ 0.0, 1.0 ], 0 },
68 { [ 0.5, 0.0, 0.5 ], [ 1, 0, 0 ], [ 0.0, 0.5 ], 0 },
71 0, 1, 2, 2, 1, 3, // front
72 4, 5, 6, 6, 5, 7, // back
73 8, 9, 10, 10, 9, 11, // top
74 12, 13, 14, 14, 13, 15, // bottom
75 16, 17, 18, 18, 17, 19, // left
76 20, 21, 22, 22, 21, 23, // right
78 fill = [ false, true, false, false, false, false ];
82 bounds = Stair([ -0.5, -0.5, -0.5 ], [ 0.5, 0.5, 0.5 ], [ 0, 0 ]);
84 // position normal texture
85 { [ -0.5, 0.0, 0.0 ], [ 0, 0, 1 ], [ 0.0, 0.5 ], 0 }, // front, upper
86 { [ 0.5, 0.0, 0.0 ], [ 0, 0, 1 ], [ 1.0, 0.5 ], 0 },
87 { [ -0.5, 0.5, 0.0 ], [ 0, 0, 1 ], [ 0.0, 0.0 ], 0 },
88 { [ 0.5, 0.5, 0.0 ], [ 0, 0, 1 ], [ 1.0, 0.0 ], 0 },
89 { [ -0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 0.0, 1.0 ], 0 }, // front, lower
90 { [ 0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 1.0, 1.0 ], 0 },
91 { [ -0.5, 0.0, 0.5 ], [ 0, 0, 1 ], [ 0.0, 0.5 ], 0 },
92 { [ 0.5, 0.0, 0.5 ], [ 0, 0, 1 ], [ 1.0, 0.5 ], 0 },
93 { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1.0, 1.0 ], 0 }, // back
94 { [ -0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 1.0, 0.0 ], 0 },
95 { [ 0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0.0, 1.0 ], 0 },
96 { [ 0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 0.0, 0.0 ], 0 },
97 { [ -0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 0.0, 0.0 ], 0 }, // top, upper
98 { [ -0.5, 0.5, 0.0 ], [ 0, 1, 0 ], [ 0.0, 0.5 ], 0 },
99 { [ 0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 1.0, 0.0 ], 0 },
100 { [ 0.5, 0.5, 0.0 ], [ 0, 1, 0 ], [ 1.0, 0.5 ], 0 },
101 { [ -0.5, 0.0, 0.0 ], [ 0, 1, 0 ], [ 0.0, 0.5 ], 0 }, // top, lower
102 { [ -0.5, 0.0, 0.5 ], [ 0, 1, 0 ], [ 0.0, 1.0 ], 0 },
103 { [ 0.5, 0.0, 0.0 ], [ 0, 1, 0 ], [ 1.0, 0.5 ], 0 },
104 { [ 0.5, 0.0, 0.5 ], [ 0, 1, 0 ], [ 1.0, 1.0 ], 0 },
105 { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1.0, 0.0 ], 0 }, // bottom
106 { [ 0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0.0, 0.0 ], 0 },
107 { [ -0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 1.0, 1.0 ], 0 },
108 { [ 0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 0.0, 1.0 ], 0 },
109 { [ -0.5, 0.0, -0.5 ], [ -1, 0, 0 ], [ 0.0, 0.5 ], 0 }, // left, upper
110 { [ -0.5, 0.0, 0.0 ], [ -1, 0, 0 ], [ 0.5, 0.5 ], 0 },
111 { [ -0.5, 0.5, -0.5 ], [ -1, 0, 0 ], [ 0.0, 0.0 ], 0 },
112 { [ -0.5, 0.5, 0.0 ], [ -1, 0, 0 ], [ 0.5, 0.0 ], 0 },
113 { [ -0.5, -0.5, -0.5 ], [ -1, 0, 0 ], [ 0.0, 1.0 ], 0 }, // left, lower
114 { [ -0.5, -0.5, 0.5 ], [ -1, 0, 0 ], [ 1.0, 1.0 ], 0 },
115 { [ -0.5, 0.0, -0.5 ], [ -1, 0, 0 ], [ 0.0, 0.5 ], 0 },
116 { [ -0.5, 0.0, 0.5 ], [ -1, 0, 0 ], [ 1.0, 0.5 ], 0 },
117 { [ 0.5, 0.0, -0.5 ], [ 1, 0, 0 ], [ 1.0, 0.5 ], 0 }, // right, upper
118 { [ 0.5, 0.5, -0.5 ], [ 1, 0, 0 ], [ 1.0, 0.0 ], 0 },
119 { [ 0.5, 0.0, 0.0 ], [ 1, 0, 0 ], [ 0.5, 0.5 ], 0 },
120 { [ 0.5, 0.5, 0.0 ], [ 1, 0, 0 ], [ 0.5, 0.0 ], 0 },
121 { [ 0.5, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1.0, 1.0 ], 0 }, // right, lower
122 { [ 0.5, 0.0, -0.5 ], [ 1, 0, 0 ], [ 1.0, 0.5 ], 0 },
123 { [ 0.5, -0.5, 0.5 ], [ 1, 0, 0 ], [ 0.0, 1.0 ], 0 },
124 { [ 0.5, 0.0, 0.5 ], [ 1, 0, 0 ], [ 0.0, 0.5 ], 0 },
127 0, 1, 2, 2, 1, 3, // front, upper
128 4, 5, 6, 6, 5, 7, // front, lower
129 8, 9, 10, 10, 9, 11, // back
130 12, 13, 14, 14, 13, 15, // top, upper
131 16, 17, 18, 18, 17, 19, // top, lower
132 20, 21, 22, 22, 21, 23, // bottom
133 24, 25, 26, 26, 25, 27, // left, upper
134 28, 29, 30, 30, 29, 31, // left, lower
135 32, 33, 34, 34, 33, 35, // right, upper
136 36, 37, 38, 38, 37, 39, // right, lower
138 fill = [ false, true, false, false, false, true ];
142 bounds = Cuboid([ -0.5, -0.5, -0.5 ], [ 0.5, 0.5, 0.5 ]);
144 // position normal texture
145 { [ -0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 1 ], 0 }, // front
146 { [ 0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 1 ], 0 },
147 { [ -0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 0 ], 0 },
148 { [ 0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 0 ], 0 },
149 { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 1 ], 0 }, // back
150 { [ -0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 0 ], 0 },
151 { [ 0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 1 ], 0 },
152 { [ 0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 0 ], 0 },
153 { [ -0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 0, 0 ], 1 }, // top
154 { [ -0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 0, 1 ], 1 },
155 { [ 0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 1, 0 ], 1 },
156 { [ 0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 1, 1 ], 1 },
157 { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1, 0 ], 1 }, // bottom
158 { [ 0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0, 0 ], 1 },
159 { [ -0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 1, 1 ], 1 },
160 { [ 0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 0, 1 ], 1 },
161 { [ -0.5, -0.5, -0.5 ], [-1, 0, 0 ], [ 0, 1 ], 0 }, // left
162 { [ -0.5, -0.5, 0.5 ], [-1, 0, 0 ], [ 1, 1 ], 0 },
163 { [ -0.5, 0.5, -0.5 ], [-1, 0, 0 ], [ 0, 0 ], 0 },
164 { [ -0.5, 0.5, 0.5 ], [-1, 0, 0 ], [ 1, 0 ], 0 },
165 { [ 0.5, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 1 ], 0 }, // right
166 { [ 0.5, 0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 0 ], 0 },
167 { [ 0.5, -0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 1 ], 0 },
168 { [ 0.5, 0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 0 ], 0 },
171 0, 1, 2, 2, 1, 3, // front
172 4, 5, 6, 6, 5, 7, // back
173 8, 9, 10, 10, 9, 11, // top
174 12, 13, 14, 14, 13, 15, // bottom
175 16, 17, 18, 18, 17, 19, // left
176 20, 21, 22, 22, 21, 23, // right
178 fill = [ true, true, true, true, true, true ];
181 // temporary fix for missing skeleton loader
183 bounds = Cuboid([ -0.25, -0.25, -0.125 ], [ 0.25, 0.25, 0.125 ]);
185 // position normal texture
186 { [ -0.25, -0.25, 0.125 ], [ 0, 0, 1 ], [ 0.0, 1.0 ], 0 }, // front
187 { [ 0.25, -0.25, 0.125 ], [ 0, 0, 1 ], [ 1.0, 1.0 ], 0 },
188 { [ -0.25, 0.25, 0.125 ], [ 0, 0, 1 ], [ 0.0, 0.0 ], 0 },
189 { [ 0.25, 0.25, 0.125 ], [ 0, 0, 1 ], [ 1.0, 0.0 ], 0 },
190 { [ -0.25, -0.25, -0.125 ], [ 0, 0, -1 ], [ 1.0, 1.0 ], 0 }, // back
191 { [ -0.25, 0.25, -0.125 ], [ 0, 0, -1 ], [ 1.0, 0.0 ], 0 },
192 { [ 0.25, -0.25, -0.125 ], [ 0, 0, -1 ], [ 0.0, 1.0 ], 0 },
193 { [ 0.25, 0.25, -0.125 ], [ 0, 0, -1 ], [ 0.0, 0.0 ], 0 },
194 { [ -0.25, 0.25, -0.125 ], [ 0, 1, 0 ], [ 0.0, 0.0 ], 0 }, // top
195 { [ -0.25, 0.25, 0.125 ], [ 0, 1, 0 ], [ 0.0, 0.5 ], 0 },
196 { [ 0.25, 0.25, -0.125 ], [ 0, 1, 0 ], [ 1.0, 0.0 ], 0 },
197 { [ 0.25, 0.25, 0.125 ], [ 0, 1, 0 ], [ 1.0, 0.5 ], 0 },
198 { [ -0.25, -0.25, -0.125 ], [ 0, -1, 0 ], [ 0.5, 0.0 ], 0 }, // bottom
199 { [ 0.25, -0.25, -0.125 ], [ 0, -1, 0 ], [ 0.0, 0.0 ], 0 },
200 { [ -0.25, -0.25, 0.125 ], [ 0, -1, 0 ], [ 0.5, 0.5 ], 0 },
201 { [ 0.25, -0.25, 0.125 ], [ 0, -1, 0 ], [ 0.0, 0.5 ], 0 },
202 { [ -0.25, -0.25, -0.125 ], [-1, 0, 0 ], [ 0.0, 1.0 ], 0 }, // left
203 { [ -0.25, -0.25, 0.125 ], [-1, 0, 0 ], [ 0.5, 1.0 ], 0 },
204 { [ -0.25, 0.25, -0.125 ], [-1, 0, 0 ], [ 0.0, 0.0 ], 0 },
205 { [ -0.25, 0.25, 0.125 ], [-1, 0, 0 ], [ 0.5, 0.0 ], 0 },
206 { [ 0.25, -0.25, -0.125 ], [ 1, 0, 0 ], [ 0.5, 1.0 ], 0 }, // right
207 { [ 0.25, 0.25, -0.125 ], [ 1, 0, 0 ], [ 0.5, 0.0 ], 0 },
208 { [ 0.25, -0.25, 0.125 ], [ 1, 0, 0 ], [ 0.0, 1.0 ], 0 },
209 { [ 0.25, 0.25, 0.125 ], [ 1, 0, 0 ], [ 0.0, 0.0 ], 0 },
212 0, 1, 2, 2, 1, 3, // front
213 4, 5, 6, 6, 5, 7, // back
214 8, 9, 10, 10, 9, 11, // top
215 12, 13, 14, 14, 13, 15, // bottom
216 16, 17, 18, 18, 17, 19, // left
217 20, 21, 22, 22, 21, 23, // right
221 bounds = Cuboid([ -0.15, -0.15, -0.15 ], [ 0.15, 0.15, 0.15 ]);
223 // position normal texture
224 { [ -0.15, -0.15, 0.15 ], [ 0, 0, 1 ], [ 0, 1 ], 0 }, // front
225 { [ 0.15, -0.15, 0.15 ], [ 0, 0, 1 ], [ 1, 1 ], 0 },
226 { [ -0.15, 0.15, 0.15 ], [ 0, 0, 1 ], [ 0, 0 ], 0 },
227 { [ 0.15, 0.15, 0.15 ], [ 0, 0, 1 ], [ 1, 0 ], 0 },
228 { [ -0.15, -0.15, -0.15 ], [ 0, 0, -1 ], [ 1, 1 ], 1 }, // back
229 { [ -0.15, 0.15, -0.15 ], [ 0, 0, -1 ], [ 1, 0 ], 1 },
230 { [ 0.15, -0.15, -0.15 ], [ 0, 0, -1 ], [ 0, 1 ], 1 },
231 { [ 0.15, 0.15, -0.15 ], [ 0, 0, -1 ], [ 0, 0 ], 1 },
232 { [ -0.15, 0.15, -0.15 ], [ 0, 1, 0 ], [ 0, 0 ], 0 }, // top
233 { [ -0.15, 0.15, 0.15 ], [ 0, 1, 0 ], [ 0, 1 ], 0 },
234 { [ 0.15, 0.15, -0.15 ], [ 0, 1, 0 ], [ 1, 0 ], 0 },
235 { [ 0.15, 0.15, 0.15 ], [ 0, 1, 0 ], [ 1, 1 ], 0 },
236 { [ -0.15, -0.15, -0.15 ], [ 0, -1, 0 ], [ 1, 0 ], 0 }, // bottom
237 { [ 0.15, -0.15, -0.15 ], [ 0, -1, 0 ], [ 0, 0 ], 0 },
238 { [ -0.15, -0.15, 0.15 ], [ 0, -1, 0 ], [ 1, 1 ], 0 },
239 { [ 0.15, -0.15, 0.15 ], [ 0, -1, 0 ], [ 0, 1 ], 0 },
240 { [ -0.15, -0.15, -0.15 ], [-1, 0, 0 ], [ 0, 1 ], 0 }, // left
241 { [ -0.15, -0.15, 0.15 ], [-1, 0, 0 ], [ 1, 1 ], 0 },
242 { [ -0.15, 0.15, -0.15 ], [-1, 0, 0 ], [ 0, 0 ], 0 },
243 { [ -0.15, 0.15, 0.15 ], [-1, 0, 0 ], [ 1, 0 ], 0 },
244 { [ 0.15, -0.15, -0.15 ], [ 1, 0, 0 ], [ 1, 1 ], 0 }, // right
245 { [ 0.15, 0.15, -0.15 ], [ 1, 0, 0 ], [ 1, 0 ], 0 },
246 { [ 0.15, -0.15, 0.15 ], [ 1, 0, 0 ], [ 0, 1 ], 0 },
247 { [ 0.15, 0.15, 0.15 ], [ 1, 0, 0 ], [ 0, 0 ], 0 },
250 0, 1, 2, 2, 1, 3, // front
251 4, 5, 6, 6, 5, 7, // back
252 8, 9, 10, 10, 9, 11, // top
253 12, 13, 14, 14, 13, 15, // bottom
254 16, 17, 18, 18, 17, 19, // left
255 20, 21, 22, 22, 21, 23, // right