2 bounds = Cuboid([ -0.5, -0.5, -0.5 ], [ 0.5, 0.5, 0.5 ]);
4 // position normal texture
5 { [ -0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 1 ], 0 }, // front
6 { [ 0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 1 ], 0 },
7 { [ -0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 0 ], 0 },
8 { [ 0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 0 ], 0 },
9 { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 1 ], 0 }, // back
10 { [ -0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 0 ], 0 },
11 { [ 0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 1 ], 0 },
12 { [ 0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 0 ], 0 },
13 { [ -0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 0, 0 ], 0 }, // top
14 { [ -0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 0, 1 ], 0 },
15 { [ 0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 1, 0 ], 0 },
16 { [ 0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 1, 1 ], 0 },
17 { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1, 0 ], 0 }, // bottom
18 { [ 0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0, 0 ], 0 },
19 { [ -0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 1, 1 ], 0 },
20 { [ 0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 0, 1 ], 0 },
21 { [ -0.5, -0.5, -0.5 ], [-1, 0, 0 ], [ 0, 1 ], 0 }, // left
22 { [ -0.5, -0.5, 0.5 ], [-1, 0, 0 ], [ 1, 1 ], 0 },
23 { [ -0.5, 0.5, -0.5 ], [-1, 0, 0 ], [ 0, 0 ], 0 },
24 { [ -0.5, 0.5, 0.5 ], [-1, 0, 0 ], [ 1, 0 ], 0 },
25 { [ 0.5, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 1 ], 0 }, // right
26 { [ 0.5, 0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 0 ], 0 },
27 { [ 0.5, -0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 1 ], 0 },
28 { [ 0.5, 0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 0 ], 0 },
31 0, 1, 2, 2, 1, 3, // front
32 4, 5, 6, 6, 5, 7, // back
33 8, 9, 10, 10, 9, 11, // top
34 12, 13, 14, 14, 13, 15, // bottom
35 16, 17, 18, 18, 17, 19, // left
36 20, 21, 22, 22, 21, 23, // right
38 fill = [ true, true, true, true, true, true ];
42 bounds = Cuboid([ -0.5, -0.5, -0.5 ], [ 0.5, 0.0, 0.5 ]);
44 // TODO: fix tex coords
45 // position normal texture
46 { [ -0.5, -0.5, 0.0 ], [ 0, 0, 1 ], [ 0, 1 ], 0 }, // front
47 { [ 0.0, -0.5, 0.0 ], [ 0, 0, 1 ], [ 1, 1 ], 0 },
48 { [ -0.5, 0.0, 0.0 ], [ 0, 0, 1 ], [ 0, 0 ], 0 },
49 { [ 0.0, 0.0, 0.0 ], [ 0, 0, 1 ], [ 1, 0 ], 0 },
50 { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 1 ], 0 }, // back
51 { [ -0.5, 0.0, -0.5 ], [ 0, 0, -1 ], [ 1, 0 ], 0 },
52 { [ 0.0, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 1 ], 0 },
53 { [ 0.0, 0.0, -0.5 ], [ 0, 0, -1 ], [ 0, 0 ], 0 },
54 { [ -0.5, 0.0, -0.5 ], [ 0, 1, 0 ], [ 0, 0 ], 0 }, // top
55 { [ -0.5, 0.0, 0.0 ], [ 0, 1, 0 ], [ 0, 1 ], 0 },
56 { [ 0.0, 0.0, -0.5 ], [ 0, 1, 0 ], [ 1, 0 ], 0 },
57 { [ 0.0, 0.0, 0.0 ], [ 0, 1, 0 ], [ 1, 1 ], 0 },
58 { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1, 0 ], 0 }, // bottom
59 { [ 0.0, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0, 0 ], 0 },
60 { [ -0.5, -0.5, 0.0 ], [ 0, -1, 0 ], [ 1, 1 ], 0 },
61 { [ 0.0, -0.5, 0.0 ], [ 0, -1, 0 ], [ 0, 1 ], 0 },
62 { [ -0.5, -0.5, -0.5 ], [-1, 0, 0 ], [ 0, 1 ], 0 }, // left
63 { [ -0.5, -0.5, 0.0 ], [-1, 0, 0 ], [ 1, 1 ], 0 },
64 { [ -0.5, 0.0, -0.5 ], [-1, 0, 0 ], [ 0, 0 ], 0 },
65 { [ -0.5, 0.0, 0.0 ], [-1, 0, 0 ], [ 1, 0 ], 0 },
66 { [ 0.0, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 1 ], 0 }, // right
67 { [ 0.0, 0.0, -0.5 ], [ 1, 0, 0 ], [ 1, 0 ], 0 },
68 { [ 0.0, -0.5, 0.0 ], [ 1, 0, 0 ], [ 0, 1 ], 0 },
69 { [ 0.0, 0.0, 0.0 ], [ 1, 0, 0 ], [ 0, 0 ], 0 },
72 0, 1, 2, 2, 1, 3, // front
73 4, 5, 6, 6, 5, 7, // back
74 8, 9, 10, 10, 9, 11, // top
75 12, 13, 14, 14, 13, 15, // bottom
76 16, 17, 18, 18, 17, 19, // left
77 20, 21, 22, 22, 21, 23, // right
79 fill = [ false, true, false, false, false, false ];
83 bounds = Stair([ -0.5, -0.5, -0.5 ], [ 0.5, 0.5, 0.5 ], [ 0, 0 ]);
85 // position normal texture
86 { [ -0.5, 0.0, 0.0 ], [ 0, 0, 1 ], [ 0.0, 0.5 ], 0 }, // front, upper
87 { [ 0.5, 0.0, 0.0 ], [ 0, 0, 1 ], [ 1.0, 0.5 ], 0 },
88 { [ -0.5, 0.5, 0.0 ], [ 0, 0, 1 ], [ 0.0, 0.0 ], 0 },
89 { [ 0.5, 0.5, 0.0 ], [ 0, 0, 1 ], [ 1.0, 0.0 ], 0 },
90 { [ -0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 0.0, 1.0 ], 0 }, // front, lower
91 { [ 0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 1.0, 1.0 ], 0 },
92 { [ -0.5, 0.0, 0.5 ], [ 0, 0, 1 ], [ 0.0, 0.5 ], 0 },
93 { [ 0.5, 0.0, 0.5 ], [ 0, 0, 1 ], [ 1.0, 0.5 ], 0 },
94 { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1.0, 1.0 ], 0 }, // back
95 { [ -0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 1.0, 0.0 ], 0 },
96 { [ 0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0.0, 1.0 ], 0 },
97 { [ 0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 0.0, 0.0 ], 0 },
98 { [ -0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 0.0, 0.0 ], 0 }, // top, upper
99 { [ -0.5, 0.5, 0.0 ], [ 0, 1, 0 ], [ 0.0, 0.5 ], 0 },
100 { [ 0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 1.0, 0.0 ], 0 },
101 { [ 0.5, 0.5, 0.0 ], [ 0, 1, 0 ], [ 1.0, 0.5 ], 0 },
102 { [ -0.5, 0.0, 0.0 ], [ 0, 1, 0 ], [ 0.0, 0.5 ], 0 }, // top, lower
103 { [ -0.5, 0.0, 0.5 ], [ 0, 1, 0 ], [ 0.0, 1.0 ], 0 },
104 { [ 0.5, 0.0, 0.0 ], [ 0, 1, 0 ], [ 1.0, 0.5 ], 0 },
105 { [ 0.5, 0.0, 0.5 ], [ 0, 1, 0 ], [ 1.0, 1.0 ], 0 },
106 { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1.0, 0.0 ], 0 }, // bottom
107 { [ 0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0.0, 0.0 ], 0 },
108 { [ -0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 1.0, 1.0 ], 0 },
109 { [ 0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 0.0, 1.0 ], 0 },
110 { [ -0.5, 0.0, -0.5 ], [ -1, 0, 0 ], [ 0.0, 0.5 ], 0 }, // left, upper
111 { [ -0.5, 0.0, 0.0 ], [ -1, 0, 0 ], [ 0.5, 0.5 ], 0 },
112 { [ -0.5, 0.5, -0.5 ], [ -1, 0, 0 ], [ 0.0, 0.0 ], 0 },
113 { [ -0.5, 0.5, 0.0 ], [ -1, 0, 0 ], [ 0.5, 0.0 ], 0 },
114 { [ -0.5, -0.5, -0.5 ], [ -1, 0, 0 ], [ 0.0, 1.0 ], 0 }, // left, lower
115 { [ -0.5, -0.5, 0.5 ], [ -1, 0, 0 ], [ 1.0, 1.0 ], 0 },
116 { [ -0.5, 0.0, -0.5 ], [ -1, 0, 0 ], [ 0.0, 0.5 ], 0 },
117 { [ -0.5, 0.0, 0.5 ], [ -1, 0, 0 ], [ 1.0, 0.5 ], 0 },
118 { [ 0.5, 0.0, -0.5 ], [ 1, 0, 0 ], [ 1.0, 0.5 ], 0 }, // right, upper
119 { [ 0.5, 0.5, -0.5 ], [ 1, 0, 0 ], [ 1.0, 0.0 ], 0 },
120 { [ 0.5, 0.0, 0.0 ], [ 1, 0, 0 ], [ 0.5, 0.5 ], 0 },
121 { [ 0.5, 0.5, 0.0 ], [ 1, 0, 0 ], [ 0.5, 0.0 ], 0 },
122 { [ 0.5, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1.0, 1.0 ], 0 }, // right, lower
123 { [ 0.5, 0.0, -0.5 ], [ 1, 0, 0 ], [ 1.0, 0.5 ], 0 },
124 { [ 0.5, -0.5, 0.5 ], [ 1, 0, 0 ], [ 0.0, 1.0 ], 0 },
125 { [ 0.5, 0.0, 0.5 ], [ 1, 0, 0 ], [ 0.0, 0.5 ], 0 },
128 0, 1, 2, 2, 1, 3, // front, upper
129 4, 5, 6, 6, 5, 7, // front, lower
130 8, 9, 10, 10, 9, 11, // back
131 12, 13, 14, 14, 13, 15, // top, upper
132 16, 17, 18, 18, 17, 19, // top, lower
133 20, 21, 22, 22, 21, 23, // bottom
134 24, 25, 26, 26, 25, 27, // left, upper
135 28, 29, 30, 30, 29, 31, // left, lower
136 32, 33, 34, 34, 33, 35, // right, upper
137 36, 37, 38, 38, 37, 39, // right, lower
139 fill = [ false, true, false, false, false, true ];
143 bounds = Cuboid([ -0.5, -0.5, -0.5 ], [ 0.5, 0.5, 0.5 ]);
145 // position normal texture
146 { [ -0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 1 ], 0 }, // front
147 { [ 0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 1 ], 0 },
148 { [ -0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 0 ], 0 },
149 { [ 0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 0 ], 0 },
150 { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 1 ], 0 }, // back
151 { [ -0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 0 ], 0 },
152 { [ 0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 1 ], 0 },
153 { [ 0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 0 ], 0 },
154 { [ -0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 0, 0 ], 1 }, // top
155 { [ -0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 0, 1 ], 1 },
156 { [ 0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 1, 0 ], 1 },
157 { [ 0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 1, 1 ], 1 },
158 { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1, 0 ], 1 }, // bottom
159 { [ 0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0, 0 ], 1 },
160 { [ -0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 1, 1 ], 1 },
161 { [ 0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 0, 1 ], 1 },
162 { [ -0.5, -0.5, -0.5 ], [-1, 0, 0 ], [ 0, 1 ], 0 }, // left
163 { [ -0.5, -0.5, 0.5 ], [-1, 0, 0 ], [ 1, 1 ], 0 },
164 { [ -0.5, 0.5, -0.5 ], [-1, 0, 0 ], [ 0, 0 ], 0 },
165 { [ -0.5, 0.5, 0.5 ], [-1, 0, 0 ], [ 1, 0 ], 0 },
166 { [ 0.5, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 1 ], 0 }, // right
167 { [ 0.5, 0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 0 ], 0 },
168 { [ 0.5, -0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 1 ], 0 },
169 { [ 0.5, 0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 0 ], 0 },
172 0, 1, 2, 2, 1, 3, // front
173 4, 5, 6, 6, 5, 7, // back
174 8, 9, 10, 10, 9, 11, // top
175 12, 13, 14, 14, 13, 15, // bottom
176 16, 17, 18, 18, 17, 19, // left
177 20, 21, 22, 22, 21, 23, // right
179 fill = [ true, true, true, true, true, true ];
182 // temporary fix for missing skeleton loader
184 bounds = Cuboid([ -0.25, -0.25, -0.125 ], [ 0.25, 0.25, 0.125 ]);
186 // position normal texture
187 { [ -0.25, -0.25, 0.125 ], [ 0, 0, 1 ], [ 0.0, 1.0 ], 0 }, // front
188 { [ 0.25, -0.25, 0.125 ], [ 0, 0, 1 ], [ 1.0, 1.0 ], 0 },
189 { [ -0.25, 0.25, 0.125 ], [ 0, 0, 1 ], [ 0.0, 0.0 ], 0 },
190 { [ 0.25, 0.25, 0.125 ], [ 0, 0, 1 ], [ 1.0, 0.0 ], 0 },
191 { [ -0.25, -0.25, -0.125 ], [ 0, 0, -1 ], [ 1.0, 1.0 ], 0 }, // back
192 { [ -0.25, 0.25, -0.125 ], [ 0, 0, -1 ], [ 1.0, 0.0 ], 0 },
193 { [ 0.25, -0.25, -0.125 ], [ 0, 0, -1 ], [ 0.0, 1.0 ], 0 },
194 { [ 0.25, 0.25, -0.125 ], [ 0, 0, -1 ], [ 0.0, 0.0 ], 0 },
195 { [ -0.25, 0.25, -0.125 ], [ 0, 1, 0 ], [ 0.0, 0.0 ], 0 }, // top
196 { [ -0.25, 0.25, 0.125 ], [ 0, 1, 0 ], [ 0.0, 0.5 ], 0 },
197 { [ 0.25, 0.25, -0.125 ], [ 0, 1, 0 ], [ 1.0, 0.0 ], 0 },
198 { [ 0.25, 0.25, 0.125 ], [ 0, 1, 0 ], [ 1.0, 0.5 ], 0 },
199 { [ -0.25, -0.25, -0.125 ], [ 0, -1, 0 ], [ 0.5, 0.0 ], 0 }, // bottom
200 { [ 0.25, -0.25, -0.125 ], [ 0, -1, 0 ], [ 0.0, 0.0 ], 0 },
201 { [ -0.25, -0.25, 0.125 ], [ 0, -1, 0 ], [ 0.5, 0.5 ], 0 },
202 { [ 0.25, -0.25, 0.125 ], [ 0, -1, 0 ], [ 0.0, 0.5 ], 0 },
203 { [ -0.25, -0.25, -0.125 ], [-1, 0, 0 ], [ 0.0, 1.0 ], 0 }, // left
204 { [ -0.25, -0.25, 0.125 ], [-1, 0, 0 ], [ 0.5, 1.0 ], 0 },
205 { [ -0.25, 0.25, -0.125 ], [-1, 0, 0 ], [ 0.0, 0.0 ], 0 },
206 { [ -0.25, 0.25, 0.125 ], [-1, 0, 0 ], [ 0.5, 0.0 ], 0 },
207 { [ 0.25, -0.25, -0.125 ], [ 1, 0, 0 ], [ 0.5, 1.0 ], 0 }, // right
208 { [ 0.25, 0.25, -0.125 ], [ 1, 0, 0 ], [ 0.5, 0.0 ], 0 },
209 { [ 0.25, -0.25, 0.125 ], [ 1, 0, 0 ], [ 0.0, 1.0 ], 0 },
210 { [ 0.25, 0.25, 0.125 ], [ 1, 0, 0 ], [ 0.0, 0.0 ], 0 },
213 0, 1, 2, 2, 1, 3, // front
214 4, 5, 6, 6, 5, 7, // back
215 8, 9, 10, 10, 9, 11, // top
216 12, 13, 14, 14, 13, 15, // bottom
217 16, 17, 18, 18, 17, 19, // left
218 20, 21, 22, 22, 21, 23, // right
222 bounds = Cuboid([ -0.15, -0.15, -0.15 ], [ 0.15, 0.15, 0.15 ]);
224 // position normal texture
225 { [ -0.15, -0.15, 0.15 ], [ 0, 0, 1 ], [ 0, 1 ], 0 }, // front
226 { [ 0.15, -0.15, 0.15 ], [ 0, 0, 1 ], [ 1, 1 ], 0 },
227 { [ -0.15, 0.15, 0.15 ], [ 0, 0, 1 ], [ 0, 0 ], 0 },
228 { [ 0.15, 0.15, 0.15 ], [ 0, 0, 1 ], [ 1, 0 ], 0 },
229 { [ -0.15, -0.15, -0.15 ], [ 0, 0, -1 ], [ 1, 1 ], 1 }, // back
230 { [ -0.15, 0.15, -0.15 ], [ 0, 0, -1 ], [ 1, 0 ], 1 },
231 { [ 0.15, -0.15, -0.15 ], [ 0, 0, -1 ], [ 0, 1 ], 1 },
232 { [ 0.15, 0.15, -0.15 ], [ 0, 0, -1 ], [ 0, 0 ], 1 },
233 { [ -0.15, 0.15, -0.15 ], [ 0, 1, 0 ], [ 0, 0 ], 0 }, // top
234 { [ -0.15, 0.15, 0.15 ], [ 0, 1, 0 ], [ 0, 1 ], 0 },
235 { [ 0.15, 0.15, -0.15 ], [ 0, 1, 0 ], [ 1, 0 ], 0 },
236 { [ 0.15, 0.15, 0.15 ], [ 0, 1, 0 ], [ 1, 1 ], 0 },
237 { [ -0.15, -0.15, -0.15 ], [ 0, -1, 0 ], [ 1, 0 ], 0 }, // bottom
238 { [ 0.15, -0.15, -0.15 ], [ 0, -1, 0 ], [ 0, 0 ], 0 },
239 { [ -0.15, -0.15, 0.15 ], [ 0, -1, 0 ], [ 1, 1 ], 0 },
240 { [ 0.15, -0.15, 0.15 ], [ 0, -1, 0 ], [ 0, 1 ], 0 },
241 { [ -0.15, -0.15, -0.15 ], [-1, 0, 0 ], [ 0, 1 ], 0 }, // left
242 { [ -0.15, -0.15, 0.15 ], [-1, 0, 0 ], [ 1, 1 ], 0 },
243 { [ -0.15, 0.15, -0.15 ], [-1, 0, 0 ], [ 0, 0 ], 0 },
244 { [ -0.15, 0.15, 0.15 ], [-1, 0, 0 ], [ 1, 0 ], 0 },
245 { [ 0.15, -0.15, -0.15 ], [ 1, 0, 0 ], [ 1, 1 ], 0 }, // right
246 { [ 0.15, 0.15, -0.15 ], [ 1, 0, 0 ], [ 1, 0 ], 0 },
247 { [ 0.15, -0.15, 0.15 ], [ 1, 0, 0 ], [ 0, 1 ], 0 },
248 { [ 0.15, 0.15, 0.15 ], [ 1, 0, 0 ], [ 0, 0 ], 0 },
251 0, 1, 2, 2, 1, 3, // front
252 4, 5, 6, 6, 5, 7, // back
253 8, 9, 10, 10, 9, 11, // top
254 12, 13, 14, 14, 13, 15, // bottom
255 16, 17, 18, 18, 17, 19, // left
256 20, 21, 22, 22, 21, 23, // right
258 fill = [ true, true, true, true, true, true ];