4 GLEW, GLM, SDL2, SDL2_image, SDL2_net, SDL2_ttf, OpenAL, freealut, zlib
8 glew glm sdl2 sdl2_image sdl2_net sdl2_ttf openal freealut zlib
11 apt install --no-install-recommends \
12 libglew1.10 libglu1-mesa libsdl2-2.0-0 libsdl2-image-2.0-0 \
13 libsdl2-net-2.0-0 libsdl2-ttf-2.0-0 libopenal1 libalut0 zlib1g
17 glew SDL2 SDL2_image SDL2_net SDL2_ttf openal-soft freealut zlib
26 terminate after <n> frames
29 terminate after <t> milliseconds
31 if both n and t are given, terminate after n frames and
32 assume <t> milliseconds pass each frame
35 load assets from given path
36 default is application dir + "assets"
39 store and load saves at given path
40 default is whatever SDL thinks is good
41 (should be ~/.local/share/localhorst/blank/)
47 disable double buffering
50 set sample size to <num> (samples per pixel)
56 run as standalone (the default)
68 disable keyboard input handling
71 disable mouse input handling
74 disable HUD drawing (includes the selected block outline)
78 the audio device and sounds will still be allocated
79 it just stops the interface from queueing buffers
85 hostname to connect to in client mode
88 port number to connection to (client) or listen on (server)
91 port number to listen on for command connections
92 the default of 0 disables this feature
95 use given name to identify with the server (client mode)
96 default player name is "default"
97 the server will reject players with names that are already taken
103 use <seed> (unsigned integer) as the world seed
104 only used for newly created worlds
108 use given name for the world save
109 no checks are being done right now, so make sure it can be
110 used as a directory name
116 Move around with WSAD, shift, and space, look around with mouse motion.
117 Mouse button 1 deletes the block you're pointing at, button 2 selects it
118 as the active block, and button 3 places the active block next to the one
121 As an alternative to picking, you can also use the mousewheel up/down to
122 flip through available blocks or access the first 10 via the number keys.
124 F1 toggles UI rendering.
125 F2 toggles world rendering.
126 F3 toggles the debug overlay.
128 F5 toggles camera mode.
130 Controls are interpreted by scancode, meaning you don't have to break your
131 fingers when you're on an AZERTY. WSAD will be ZSQD there and the above
132 description is just wrong.
134 Also I've added a plethora of alternate keys that can be used, like arrow
135 keys for movement, ins/del for placing/removing blocks, etc.