1 #ifndef GWORM_APPLICATION_H_
2 #define GWORM_APPLICATION_H_
4 #include "../graphics/Camera.h"
5 #include "../graphics/Moveable.h"
6 #include "../graphics/Vector.h"
19 Application(Canvas &, World &);
25 void Loop(int delta_ms);
28 void OnKeyDown(const SDL_KeyboardEvent &);
29 void OnKeyUp(const SDL_KeyboardEvent &);
31 void Update(int delta_ms);
34 void RenderBackground();
36 void RenderEntities();
43 Moveable<float> focus;