4 * Created on: Aug 8, 2012
8 #ifndef BATTLE_RESOURCES_H_
9 #define BATTLE_RESOURCES_H_
11 #include "../graphics/Menu.h"
29 graphics::Sprite *moveIcons;
30 graphics::Sprite *attackIcons;
31 graphics::Sprite *attackChoiceIcons;
33 graphics::Frame *heroTagFrame;
34 graphics::Frame *activeHeroTagFrame;
36 graphics::Font *heroTagFont;
37 graphics::Sprite *heroTagLabels;
39 graphics::Gauge *healthGauge;
40 graphics::Gauge *manaGauge;
41 graphics::Gauge *ikariGauge;
43 graphics::Frame *selectFrame;
45 graphics::Font *normalFont;
46 graphics::Font *disabledFont;
48 graphics::Sprite *menuCursor;
49 graphics::Sprite *weaponTargetCursor;
50 graphics::Sprite *magicTargetCursor;
51 graphics::Sprite *itemTargetCursor;
53 const char *spellMenuHeadline;
54 graphics::Menu<const common::Spell *> spellMenuPrototype;
56 common::Inventory *inventory;
57 const char *itemMenuHeadline;
58 graphics::Menu<const common::Item *> itemMenuPrototype;
60 const char *ikariMenuHeadline;
61 graphics::Menu<const common::Item *> ikariMenuPrototype;
67 , attackChoiceIcons(0)
70 , activeHeroTagFrame(0)
85 , weaponTargetCursor(0)
86 , magicTargetCursor(0)
89 , spellMenuHeadline("")
91 , itemMenuHeadline("")
92 , ikariMenuHeadline("")
99 #endif /* BATTLE_RESOURCES_H_ */