1 #ifndef BATTLE_SMALLHEROTAG_H_
2 #define BATTLE_SMALLHEROTAG_H_
19 SmallHeroTag() : battle(0), index(0) { }
20 SmallHeroTag(const BattleState *battle, int heroIndex)
21 : battle(battle), index(heroIndex) { }
23 void Render(SDL_Surface *screen, int width, int height, const math::Vector<int> &position) const;
26 const BattleState *battle;
33 #endif /* BATTLE_SMALLHEROTAG_H_ */