1 #ifndef BATTLE_DEFEATSTATE_H_
2 #define BATTLE_DEFEATSTATE_H_
9 #include "../../app/State.h"
10 #include "../../math/Vector.h"
25 virtual void HandleEvents(const app::Input &);
26 virtual void UpdateWorld(Uint32 deltaT);
27 virtual void Render(SDL_Surface *);
30 virtual void OnEnterState(SDL_Surface *screen);
31 virtual void OnExitState(SDL_Surface *screen);
32 virtual void OnResumeState(SDL_Surface *screen);
33 virtual void OnPauseState(SDL_Surface *screen);
35 virtual void OnResize(int width, int height);
38 void RenderTitleBar(SDL_Surface *screen);
44 SDL_PixelFormat *format;
45 app::Timer<Uint32> timer;
46 math::Vector<int> framePosition;
47 math::Vector<int> frameSize;
48 math::Vector<int> textPosition;