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1 #ifndef BATTLE_RUNSTATE_H_
2 #define BATTLE_RUNSTATE_H_
3
4 namespace battle {
5         class BattleState;
6 }
7
8 #include "../../app/State.h"
9 #include "../../math/Vector.h"
10
11 namespace battle {
12
13 class RunState
14 : public app::State {
15
16 public:
17         explicit RunState(BattleState *battle)
18         : battle(battle) { }
19
20 public:
21         virtual void HandleEvents(const app::Input &);
22         virtual void UpdateWorld(Uint32 deltaT);
23         virtual void Render(SDL_Surface *);
24
25 private:
26         virtual void OnEnterState(SDL_Surface *screen);
27         virtual void OnExitState(SDL_Surface *screen);
28         virtual void OnResumeState(SDL_Surface *screen);
29         virtual void OnPauseState(SDL_Surface *screen);
30
31         virtual void OnResize(int width, int height);
32
33 private:
34         void RenderTitleBar(SDL_Surface *screen);
35
36 private:
37         BattleState *battle;
38         app::Timer<Uint32> timer;
39         math::Vector<int> framePosition;
40         math::Vector<int> frameSize;
41         math::Vector<int> textPosition;
42
43 };
44
45 }
46
47 #endif