3 #include "../loader/Interpreter.h"
4 #include "../loader/TypeDescription.h"
6 using loader::FieldDescription;
7 using loader::Interpreter;
8 using loader::TypeDescription;
23 Stats::Stats(Uint16 attack, Uint16 defense, Uint16 strength, Uint16 agility, Uint16 intelligence, Uint8 gut, Uint16 magicResistance)
28 , intelligence(intelligence)
29 , magicResistance(magicResistance)
35 void Stats::CreateTypeDescription() {
38 TypeDescription &td(TypeDescription::Create(TYPE_ID, "Stats"));
39 td.SetDescription("Attributes of a battle's participant.");
40 td.SetConstructor(&Construct);
41 td.SetSize(sizeof(Stats));
43 td.AddField("atp", FieldDescription(((char *)&s.attack) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("attack points"));
44 td.AddField("dfp", FieldDescription(((char *)&s.defense) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("defense points"));
45 td.AddField("str", FieldDescription(((char *)&s.strength) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("strength"));
46 td.AddField("agl", FieldDescription(((char *)&s.agility) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("agility"));
47 td.AddField("int", FieldDescription(((char *)&s.intelligence) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("intelligence"));
48 td.AddField("gut", FieldDescription(((char *)&s.gut) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("gut (ikari factor)"));
49 td.AddField("mgr", FieldDescription(((char *)&s.magicResistance) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("magic resistance"));
52 void Stats::Construct(void *data) {