4 * Created on: Apr 9, 2012
11 #include "../game/Entity.h"
12 #include "../shape/Circle.h"
18 : public game::Entity {
21 explicit Ball(Scalar radius);
22 virtual ~Ball(void) { };
25 virtual void Render(SDL_Surface *dest) const;
34 #endif /* PONG_BALL_H_ */