1 #ifndef BLANK_RAND_OCTAVENOISE_HPP_
2 #define BLANK_RAND_OCTAVENOISE_HPP_
4 #include "../graphics/glm.hpp"
15 float frequency = 1.0f,
16 float amplitude = 1.0f,
21 for (int i = 0; i < num; ++i) {
22 total += noise(in * frequency) * amplitude;
24 amplitude *= persistence;