1 #ifndef BLOBS_RAND_OCTAVENOISE_HPP_
2 #define BLOBS_RAND_OCTAVENOISE_HPP_
4 #include "../graphics/glm.hpp"
16 float frequency = 1.0f,
17 float amplitude = 1.0f,
22 for (int i = 0; i < num; ++i) {
23 total += noise(in * frequency) * amplitude;
25 amplitude *= persistence;