1 #ifndef BLOBS_RAND_WORLEYNOISE_HPP_
2 #define BLOBS_RAND_WORLEYNOISE_HPP_
4 #include "../graphics/glm.hpp"
10 /// implementation of Worley noise (aka Cell or Voroni noise)
14 explicit WorleyNoise(unsigned int seed) noexcept;
16 float operator ()(const glm::vec3 &) const noexcept;
19 const unsigned int seed;