1 #include "CreaturePanel.hpp"
5 #include "../app/Assets.hpp"
6 #include "../creature/Creature.hpp"
7 #include "../graphics/Viewport.hpp"
9 #include <glm/gtx/transform.hpp>
15 CreaturePanel::CreaturePanel(const app::Assets &assets)
18 , name(new Label(assets.fonts.large))
24 ->Padding(glm::vec2(10.0f))
26 ->Direction(Panel::VERTICAL)
27 ->Background(glm::vec4(0.7f, 0.7f, 0.7f, 1.0f));
30 CreaturePanel::~CreaturePanel() {
34 void CreaturePanel::Show(creature::Creature &cr) {
36 name->Text(c->Name());
40 void CreaturePanel::CreateNeeds() {
41 needs->Clear()->Reserve(c->Needs().size());
43 meters.reserve(c->Needs().size());
44 for (auto &need : c->Needs()) {
45 Label *label = new Label(assets.fonts.medium);
47 ->Text(assets.data.resources[need.resource].label);
48 Meter *meter = new Meter;
50 ->Value(1.0f - need.value)
51 ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
52 ->Padding(glm::vec2(1.0f))
54 ->FillColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f))
55 ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
56 Panel *need_panel = new Panel;
58 ->Direction(Panel::HORIZONTAL)
62 needs->Add(need_panel);
63 meters.push_back(meter);
68 void CreaturePanel::Hide() noexcept {
72 void CreaturePanel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
75 if (meters.size() != c->Needs().size()) {
78 auto need = c->Needs().begin();
79 auto need_end = c->Needs().end();
80 auto meter = meters.begin();
81 for (; need != need_end; ++need, ++meter) {
82 (*meter)->Value(1.0f - need->value)->FillColor(need->IsSatisfied()
83 ? glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)
84 : glm::vec4(1.0f, 0.0f, 0.0f, 1.0f));
88 const glm::vec2 margin(20.0f);
90 panel.Position(glm::vec2(viewport.Width() - margin.x - panel.Size().x, margin.y));
91 panel.Draw(assets, viewport);