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fix loop removing players from world
[blank.git] / src / world / Player.hpp
1 #ifndef BLANK_WORLD_PLAYER_HPP_
2 #define BLANK_WORLD_PLAYER_HPP_
3
4 namespace blank {
5
6 class ChunkIndex;
7 class Entity;
8
9 struct Player {
10
11         Entity *entity;
12         ChunkIndex *chunks;
13
14         Player(Entity *e, ChunkIndex *i)
15         : entity(e), chunks(i) { }
16
17 };
18
19 }
20
21 #endif