uniform_block = { bounds = Cuboid([ -0.5, -0.5, -0.5 ], [ 0.5, 0.5, 0.5 ]); vertices = { // position normal texture { [ -0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 1 ], 0 }, // front { [ 0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 1 ], 0 }, { [ -0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 0 ], 0 }, { [ 0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 0 ], 0 }, { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 1 ], 0 }, // back { [ -0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 0 ], 0 }, { [ 0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 1 ], 0 }, { [ 0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 0 ], 0 }, { [ -0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 0, 0 ], 0 }, // top { [ -0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 0, 1 ], 0 }, { [ 0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 1, 0 ], 0 }, { [ 0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 1, 1 ], 0 }, { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1, 0 ], 0 }, // bottom { [ 0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0, 0 ], 0 }, { [ -0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 1, 1 ], 0 }, { [ 0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 0, 1 ], 0 }, { [ -0.5, -0.5, -0.5 ], [-1, 0, 0 ], [ 0, 1 ], 0 }, // left { [ -0.5, -0.5, 0.5 ], [-1, 0, 0 ], [ 1, 1 ], 0 }, { [ -0.5, 0.5, -0.5 ], [-1, 0, 0 ], [ 0, 0 ], 0 }, { [ -0.5, 0.5, 0.5 ], [-1, 0, 0 ], [ 1, 0 ], 0 }, { [ 0.5, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 1 ], 0 }, // right { [ 0.5, 0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 0 ], 0 }, { [ 0.5, -0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 1 ], 0 }, { [ 0.5, 0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 0 ], 0 }, }; indices = { 0, 1, 2, 2, 1, 3, // front 4, 5, 6, 6, 5, 7, // back 8, 9, 10, 10, 9, 11, // top 12, 13, 14, 14, 13, 15, // bottom 16, 17, 18, 18, 17, 19, // left 20, 21, 22, 22, 21, 23, // right }; fill = [ true, true, true, true, true, true ]; }; uniform_low_slab = { bounds = Cuboid([ -0.5, -0.5, -0.5 ], [ 0.5, 0.0, 0.5 ]); vertices = { // position normal texture { [ -0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 0.0, 1.0 ], 0 }, // front { [ 0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 1.0, 1.0 ], 0 }, { [ -0.5, 0.0, 0.5 ], [ 0, 0, 1 ], [ 0.0, 0.5 ], 0 }, { [ 0.5, 0.0, 0.5 ], [ 0, 0, 1 ], [ 1.0, 0.5 ], 0 }, { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1.0, 1.0 ], 0 }, // back { [ -0.5, 0.0, -0.5 ], [ 0, 0, -1 ], [ 1.0, 0.5 ], 0 }, { [ 0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0.0, 1.0 ], 0 }, { [ 0.5, 0.0, -0.5 ], [ 0, 0, -1 ], [ 0.0, 0.5 ], 0 }, { [ -0.5, 0.0, -0.5 ], [ 0, 1, 0 ], [ 0.0, 0.5 ], 0 }, // top { [ -0.5, 0.0, 0.5 ], [ 0, 1, 0 ], [ 0.0, 1.0 ], 0 }, { [ 0.5, 0.0, -0.5 ], [ 0, 1, 0 ], [ 1.0, 0.5 ], 0 }, { [ 0.5, 0.0, 0.5 ], [ 0, 1, 0 ], [ 1.0, 1.0 ], 0 }, { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1.0, 0.5 ], 0 }, // bottom { [ 0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0.0, 0.5 ], 0 }, { [ -0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 1.0, 1.0 ], 0 }, { [ 0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 0.0, 1.0 ], 0 }, { [ -0.5, -0.5, -0.5 ], [-1, 0, 0 ], [ 0.0, 1.0 ], 0 }, // left { [ -0.5, -0.5, 0.5 ], [-1, 0, 0 ], [ 1.0, 1.0 ], 0 }, { [ -0.5, 0.0, -0.5 ], [-1, 0, 0 ], [ 0.0, 0.5 ], 0 }, { [ -0.5, 0.0, 0.5 ], [-1, 0, 0 ], [ 1.0, 0.5 ], 0 }, { [ 0.5, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1.0, 1.0 ], 0 }, // right { [ 0.5, 0.0, -0.5 ], [ 1, 0, 0 ], [ 1.0, 0.5 ], 0 }, { [ 0.5, -0.5, 0.5 ], [ 1, 0, 0 ], [ 0.0, 1.0 ], 0 }, { [ 0.5, 0.0, 0.5 ], [ 1, 0, 0 ], [ 0.0, 0.5 ], 0 }, }; indices = { 0, 1, 2, 2, 1, 3, // front 4, 5, 6, 6, 5, 7, // back 8, 9, 10, 10, 9, 11, // top 12, 13, 14, 14, 13, 15, // bottom 16, 17, 18, 18, 17, 19, // left 20, 21, 22, 22, 21, 23, // right }; fill = [ false, true, false, false, false, false ]; }; uniform_stair = { bounds = Stair([ -0.5, -0.5, -0.5 ], [ 0.5, 0.5, 0.5 ], [ 0, 0 ]); vertices = { // position normal texture { [ -0.5, 0.0, 0.0 ], [ 0, 0, 1 ], [ 0.0, 0.5 ], 0 }, // front, upper { [ 0.5, 0.0, 0.0 ], [ 0, 0, 1 ], [ 1.0, 0.5 ], 0 }, { [ -0.5, 0.5, 0.0 ], [ 0, 0, 1 ], [ 0.0, 0.0 ], 0 }, { [ 0.5, 0.5, 0.0 ], [ 0, 0, 1 ], [ 1.0, 0.0 ], 0 }, { [ -0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 0.0, 1.0 ], 0 }, // front, lower { [ 0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 1.0, 1.0 ], 0 }, { [ -0.5, 0.0, 0.5 ], [ 0, 0, 1 ], [ 0.0, 0.5 ], 0 }, { [ 0.5, 0.0, 0.5 ], [ 0, 0, 1 ], [ 1.0, 0.5 ], 0 }, { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1.0, 1.0 ], 0 }, // back { [ -0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 1.0, 0.0 ], 0 }, { [ 0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0.0, 1.0 ], 0 }, { [ 0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 0.0, 0.0 ], 0 }, { [ -0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 0.0, 0.0 ], 0 }, // top, upper { [ -0.5, 0.5, 0.0 ], [ 0, 1, 0 ], [ 0.0, 0.5 ], 0 }, { [ 0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 1.0, 0.0 ], 0 }, { [ 0.5, 0.5, 0.0 ], [ 0, 1, 0 ], [ 1.0, 0.5 ], 0 }, { [ -0.5, 0.0, 0.0 ], [ 0, 1, 0 ], [ 0.0, 0.5 ], 0 }, // top, lower { [ -0.5, 0.0, 0.5 ], [ 0, 1, 0 ], [ 0.0, 1.0 ], 0 }, { [ 0.5, 0.0, 0.0 ], [ 0, 1, 0 ], [ 1.0, 0.5 ], 0 }, { [ 0.5, 0.0, 0.5 ], [ 0, 1, 0 ], [ 1.0, 1.0 ], 0 }, { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1.0, 0.0 ], 0 }, // bottom { [ 0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0.0, 0.0 ], 0 }, { [ -0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 1.0, 1.0 ], 0 }, { [ 0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 0.0, 1.0 ], 0 }, { [ -0.5, 0.0, -0.5 ], [ -1, 0, 0 ], [ 0.0, 0.5 ], 0 }, // left, upper { [ -0.5, 0.0, 0.0 ], [ -1, 0, 0 ], [ 0.5, 0.5 ], 0 }, { [ -0.5, 0.5, -0.5 ], [ -1, 0, 0 ], [ 0.0, 0.0 ], 0 }, { [ -0.5, 0.5, 0.0 ], [ -1, 0, 0 ], [ 0.5, 0.0 ], 0 }, { [ -0.5, -0.5, -0.5 ], [ -1, 0, 0 ], [ 0.0, 1.0 ], 0 }, // left, lower { [ -0.5, -0.5, 0.5 ], [ -1, 0, 0 ], [ 1.0, 1.0 ], 0 }, { [ -0.5, 0.0, -0.5 ], [ -1, 0, 0 ], [ 0.0, 0.5 ], 0 }, { [ -0.5, 0.0, 0.5 ], [ -1, 0, 0 ], [ 1.0, 0.5 ], 0 }, { [ 0.5, 0.0, -0.5 ], [ 1, 0, 0 ], [ 1.0, 0.5 ], 0 }, // right, upper { [ 0.5, 0.5, -0.5 ], [ 1, 0, 0 ], [ 1.0, 0.0 ], 0 }, { [ 0.5, 0.0, 0.0 ], [ 1, 0, 0 ], [ 0.5, 0.5 ], 0 }, { [ 0.5, 0.5, 0.0 ], [ 1, 0, 0 ], [ 0.5, 0.0 ], 0 }, { [ 0.5, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1.0, 1.0 ], 0 }, // right, lower { [ 0.5, 0.0, -0.5 ], [ 1, 0, 0 ], [ 1.0, 0.5 ], 0 }, { [ 0.5, -0.5, 0.5 ], [ 1, 0, 0 ], [ 0.0, 1.0 ], 0 }, { [ 0.5, 0.0, 0.5 ], [ 1, 0, 0 ], [ 0.0, 0.5 ], 0 }, }; indices = { 0, 1, 2, 2, 1, 3, // front, upper 4, 5, 6, 6, 5, 7, // front, lower 8, 9, 10, 10, 9, 11, // back 12, 13, 14, 14, 13, 15, // top, upper 16, 17, 18, 18, 17, 19, // top, lower 20, 21, 22, 22, 21, 23, // bottom 24, 25, 26, 26, 25, 27, // left, upper 28, 29, 30, 30, 29, 31, // left, lower 32, 33, 34, 34, 33, 35, // right, upper 36, 37, 38, 38, 37, 39, // right, lower }; fill = [ false, true, false, false, false, true ]; }; pipe_block = { bounds = Cuboid([ -0.5, -0.5, -0.5 ], [ 0.5, 0.5, 0.5 ]); vertices = { // position normal texture { [ -0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 1 ], 0 }, // front { [ 0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 1 ], 0 }, { [ -0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 0 ], 0 }, { [ 0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 0 ], 0 }, { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 1 ], 0 }, // back { [ -0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 0 ], 0 }, { [ 0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 1 ], 0 }, { [ 0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 0 ], 0 }, { [ -0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 0, 0 ], 1 }, // top { [ -0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 0, 1 ], 1 }, { [ 0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 1, 0 ], 1 }, { [ 0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 1, 1 ], 1 }, { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1, 0 ], 1 }, // bottom { [ 0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0, 0 ], 1 }, { [ -0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 1, 1 ], 1 }, { [ 0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 0, 1 ], 1 }, { [ -0.5, -0.5, -0.5 ], [-1, 0, 0 ], [ 0, 1 ], 0 }, // left { [ -0.5, -0.5, 0.5 ], [-1, 0, 0 ], [ 1, 1 ], 0 }, { [ -0.5, 0.5, -0.5 ], [-1, 0, 0 ], [ 0, 0 ], 0 }, { [ -0.5, 0.5, 0.5 ], [-1, 0, 0 ], [ 1, 0 ], 0 }, { [ 0.5, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 1 ], 0 }, // right { [ 0.5, 0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 0 ], 0 }, { [ 0.5, -0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 1 ], 0 }, { [ 0.5, 0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 0 ], 0 }, }; indices = { 0, 1, 2, 2, 1, 3, // front 4, 5, 6, 6, 5, 7, // back 8, 9, 10, 10, 9, 11, // top 12, 13, 14, 14, 13, 15, // bottom 16, 17, 18, 18, 17, 19, // left 20, 21, 22, 22, 21, 23, // right }; fill = [ true, true, true, true, true, true ]; }; // temporary fix for missing skeleton loader player_body = { bounds = Cuboid([ -0.25, -0.25, -0.125 ], [ 0.25, 0.25, 0.125 ]); vertices = { // position normal texture { [ -0.25, -0.25, 0.125 ], [ 0, 0, 1 ], [ 0.0, 1.0 ], 0 }, // front { [ 0.25, -0.25, 0.125 ], [ 0, 0, 1 ], [ 1.0, 1.0 ], 0 }, { [ -0.25, 0.25, 0.125 ], [ 0, 0, 1 ], [ 0.0, 0.0 ], 0 }, { [ 0.25, 0.25, 0.125 ], [ 0, 0, 1 ], [ 1.0, 0.0 ], 0 }, { [ -0.25, -0.25, -0.125 ], [ 0, 0, -1 ], [ 1.0, 1.0 ], 0 }, // back { [ -0.25, 0.25, -0.125 ], [ 0, 0, -1 ], [ 1.0, 0.0 ], 0 }, { [ 0.25, -0.25, -0.125 ], [ 0, 0, -1 ], [ 0.0, 1.0 ], 0 }, { [ 0.25, 0.25, -0.125 ], [ 0, 0, -1 ], [ 0.0, 0.0 ], 0 }, { [ -0.25, 0.25, -0.125 ], [ 0, 1, 0 ], [ 0.0, 0.0 ], 0 }, // top { [ -0.25, 0.25, 0.125 ], [ 0, 1, 0 ], [ 0.0, 0.5 ], 0 }, { [ 0.25, 0.25, -0.125 ], [ 0, 1, 0 ], [ 1.0, 0.0 ], 0 }, { [ 0.25, 0.25, 0.125 ], [ 0, 1, 0 ], [ 1.0, 0.5 ], 0 }, { [ -0.25, -0.25, -0.125 ], [ 0, -1, 0 ], [ 0.5, 0.0 ], 0 }, // bottom { [ 0.25, -0.25, -0.125 ], [ 0, -1, 0 ], [ 0.0, 0.0 ], 0 }, { [ -0.25, -0.25, 0.125 ], [ 0, -1, 0 ], [ 0.5, 0.5 ], 0 }, { [ 0.25, -0.25, 0.125 ], [ 0, -1, 0 ], [ 0.0, 0.5 ], 0 }, { [ -0.25, -0.25, -0.125 ], [-1, 0, 0 ], [ 0.0, 1.0 ], 0 }, // left { [ -0.25, -0.25, 0.125 ], [-1, 0, 0 ], [ 0.5, 1.0 ], 0 }, { [ -0.25, 0.25, -0.125 ], [-1, 0, 0 ], [ 0.0, 0.0 ], 0 }, { [ -0.25, 0.25, 0.125 ], [-1, 0, 0 ], [ 0.5, 0.0 ], 0 }, { [ 0.25, -0.25, -0.125 ], [ 1, 0, 0 ], [ 0.5, 1.0 ], 0 }, // right { [ 0.25, 0.25, -0.125 ], [ 1, 0, 0 ], [ 0.5, 0.0 ], 0 }, { [ 0.25, -0.25, 0.125 ], [ 1, 0, 0 ], [ 0.0, 1.0 ], 0 }, { [ 0.25, 0.25, 0.125 ], [ 1, 0, 0 ], [ 0.0, 0.0 ], 0 }, }; indices = { 0, 1, 2, 2, 1, 3, // front 4, 5, 6, 6, 5, 7, // back 8, 9, 10, 10, 9, 11, // top 12, 13, 14, 14, 13, 15, // bottom 16, 17, 18, 18, 17, 19, // left 20, 21, 22, 22, 21, 23, // right }; }; player_head = { bounds = Cuboid([ -0.15, -0.15, -0.15 ], [ 0.15, 0.15, 0.15 ]); vertices = { // position normal texture { [ -0.15, -0.15, 0.15 ], [ 0, 0, 1 ], [ 0, 1 ], 0 }, // front { [ 0.15, -0.15, 0.15 ], [ 0, 0, 1 ], [ 1, 1 ], 0 }, { [ -0.15, 0.15, 0.15 ], [ 0, 0, 1 ], [ 0, 0 ], 0 }, { [ 0.15, 0.15, 0.15 ], [ 0, 0, 1 ], [ 1, 0 ], 0 }, { [ -0.15, -0.15, -0.15 ], [ 0, 0, -1 ], [ 1, 1 ], 1 }, // back { [ -0.15, 0.15, -0.15 ], [ 0, 0, -1 ], [ 1, 0 ], 1 }, { [ 0.15, -0.15, -0.15 ], [ 0, 0, -1 ], [ 0, 1 ], 1 }, { [ 0.15, 0.15, -0.15 ], [ 0, 0, -1 ], [ 0, 0 ], 1 }, { [ -0.15, 0.15, -0.15 ], [ 0, 1, 0 ], [ 0, 0 ], 0 }, // top { [ -0.15, 0.15, 0.15 ], [ 0, 1, 0 ], [ 0, 1 ], 0 }, { [ 0.15, 0.15, -0.15 ], [ 0, 1, 0 ], [ 1, 0 ], 0 }, { [ 0.15, 0.15, 0.15 ], [ 0, 1, 0 ], [ 1, 1 ], 0 }, { [ -0.15, -0.15, -0.15 ], [ 0, -1, 0 ], [ 1, 0 ], 0 }, // bottom { [ 0.15, -0.15, -0.15 ], [ 0, -1, 0 ], [ 0, 0 ], 0 }, { [ -0.15, -0.15, 0.15 ], [ 0, -1, 0 ], [ 1, 1 ], 0 }, { [ 0.15, -0.15, 0.15 ], [ 0, -1, 0 ], [ 0, 1 ], 0 }, { [ -0.15, -0.15, -0.15 ], [-1, 0, 0 ], [ 0, 1 ], 0 }, // left { [ -0.15, -0.15, 0.15 ], [-1, 0, 0 ], [ 1, 1 ], 0 }, { [ -0.15, 0.15, -0.15 ], [-1, 0, 0 ], [ 0, 0 ], 0 }, { [ -0.15, 0.15, 0.15 ], [-1, 0, 0 ], [ 1, 0 ], 0 }, { [ 0.15, -0.15, -0.15 ], [ 1, 0, 0 ], [ 1, 1 ], 0 }, // right { [ 0.15, 0.15, -0.15 ], [ 1, 0, 0 ], [ 1, 0 ], 0 }, { [ 0.15, -0.15, 0.15 ], [ 1, 0, 0 ], [ 0, 1 ], 0 }, { [ 0.15, 0.15, 0.15 ], [ 1, 0, 0 ], [ 0, 0 ], 0 }, }; indices = { 0, 1, 2, 2, 1, 3, // front 4, 5, 6, 6, 5, 7, // back 8, 9, 10, 10, 9, 11, // top 12, 13, 14, 14, 13, 15, // bottom 16, 17, 18, 18, 17, 19, // left 20, 21, 22, 22, 21, 23, // right }; };