white_block = { visible = true; texture = "rock-1"; color = [ 1, 1, 1 ]; label = "White Block"; block_light = true; collision = true; collide_block = true; shape = block; }; white_slab = { visible = true; texture = "rock-1"; color = [ 1, 1, 1 ]; label = "White Slab"; block_light = true; collision = true; collide_block = true; shape = slab; }; white_stair = { visible = true; texture = "rock-1"; color = [ 1, 1, 1 ]; label = "White Stair"; block_light = true; collision = true; collide_block = true; shape = stair; }; red_block = { visible = true; texture = "rock-3"; color = [ 1, 0, 0 ]; label = "Red Block"; block_light = true; collision = true; collide_block = true; shape = block; }; red_slab = { visible = true; texture = "rock-3"; color = [ 1, 0, 0 ]; label = "Red Slab"; block_light = true; collision = true; collide_block = true; shape = slab; }; red_stair = { visible = true; texture = "rock-3"; color = [ 1, 0, 0 ]; label = "Red Stair"; block_light = true; collision = true; collide_block = true; shape = stair; }; green_block = { visible = true; texture = "rock-1"; color = [ 0, 1, 0 ]; label = "Green Block"; block_light = true; collision = true; collide_block = true; shape = block; }; green_slab = { visible = true; texture = "rock-1"; color = [ 0, 1, 0 ]; label = "Green Slab"; block_light = true; collision = true; collide_block = true; shape = slab; }; green_stair = { visible = true; texture = "rock-1"; color = [ 0, 1, 0 ]; label = "Green Stair"; block_light = true; collision = true; collide_block = true; shape = stair; }; blue_block = { visible = true; texture = "rock-3"; color = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; label = "Blue Block"; block_light = true; collision = true; collide_block = true; shape = block; }; blue_slab = { visible = true; texture = "rock-3"; color = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; label = "Blue Slab"; block_light = true; collision = true; collide_block = true; shape = slab; }; blue_stair = { visible = true; texture = "rock-3"; color = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; label = "Blue Stair"; block_light = true; collision = true; collide_block = true; shape = stair; }; light = { visible = true; texture = "rock-2"; color = [ 1, 1, 0 ]; label = "Light"; luminosity = 15; block_light = true; collision = true; collide_block = true; shape = block; }; debug = { visible = true; texture = "debug"; color = [ 1, 1, 1 ]; label = "Debug Cube"; block_light = true; collision = true; collide_block = true; shape = block; };