white_coarse = { texture = "rock-1"; label = "Coarse White"; shape = uniform_block; generate = true; mid_solidity = 0.5; max_solidity = 0.75; max_temperature = 0.0; mid_temperature = -0.5; }; white_smooth = { texture = "rock-2"; label = "Smooth White"; shape = uniform_block; generate = true; mid_solidity = 0.6; max_temperature = 0.0; mid_temperature = -0.5; }; white_hard = { texture = "rock-3"; label = "Hard White"; shape = uniform_block; generate = true; min_solidity = 0.7; mid_solidity = 1.0; max_temperature = 0.0; mid_temperature = -0.5; }; white_slab = { texture = "rock-1"; label = "White Slab"; shape = uniform_low_slab; }; white_stair = { texture = "rock-1"; label = "White Stair"; shape = uniform_stair; }; red_coarse = { texture = "rock-1"; rgb_mod = [ 1, 0, 0 ]; label = "Coarse Red"; shape = uniform_block; generate = true; mid_solidity = 0.5; max_solidity = 0.75; min_temperature = 0.0; mid_temperature = 0.5; max_humidity = 0.0; mid_humidity = -0.5; }; red_smooth = { texture = "rock-2"; rgb_mod = [ 1, 0, 0 ]; label = "Smooth Red"; shape = uniform_block; generate = true; mid_solidity = 0.6; min_temperature = 0.0; mid_temperature = 0.5; max_humidity = 0.0; mid_humidity = -0.5; }; red_hard = { texture = "rock-3"; rgb_mod = [ 1, 0, 0 ]; label = "Hard Red"; shape = uniform_block; generate = true; min_solidity = 0.7; mid_solidity = 1.0; min_temperature = 0.0; mid_temperature = 0.5; max_humidity = 0.0; mid_humidity = -0.5; }; red_slab = { texture = "rock-3"; rgb_mod = [ 1, 0, 0 ]; label = "Red Slab"; shape = uniform_low_slab; }; red_stair = { texture = "rock-3"; rgb_mod = [ 1, 0, 0 ]; label = "Red Stair"; shape = uniform_stair; }; green_coarse = { texture = "rock-1"; rgb_mod = [ 0, 1, 0 ]; label = "Coarse Green"; shape = uniform_block; generate = true; mid_solidity = 0.5; max_solidity = 0.75; }; green_smooth = { texture = "rock-2"; rgb_mod = [ 0, 1, 0 ]; label = "Smooth Green"; shape = uniform_block; generate = true; mid_solidity = 0.6; }; green_hard = { texture = "rock-3"; rgb_mod = [ 0, 1, 0 ]; label = "Hard Green"; shape = uniform_block; generate = true; min_solidity = 0.7; mid_solidity = 1.0; }; green_slab = { texture = "rock-1"; rgb_mod = [ 0, 1, 0 ]; label = "Green Slab"; shape = uniform_low_slab; }; green_stair = { texture = "rock-1"; rgb_mod = [ 0, 1, 0 ]; label = "Green Stair"; shape = uniform_stair; }; blue_coarse = { texture = "rock-1"; rgb_mod = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; label = "Coarse Blue"; shape = uniform_block; generate = true; mid_solidity = 0.5; max_solidity = 0.75; min_humidity = 0.0; mid_humidity = 1.0; }; blue_smooth = { texture = "rock-2"; rgb_mod = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; label = "Smooth Blue"; shape = uniform_block; generate = true; mid_solidity = 0.6; min_humidity = 0.0; mid_humidity = 1.0; }; blue_hard = { texture = "rock-3"; rgb_mod = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; label = "Hard Blue"; shape = uniform_block; generate = true; min_solidity = 0.7; mid_solidity = 1.0; min_humidity = 0.0; mid_humidity = 1.0; }; blue_slab = { texture = "rock-3"; rgb_mod = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; label = "Blue Slab"; shape = uniform_low_slab; }; blue_stair = { texture = "rock-3"; rgb_mod = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; label = "Blue Stair"; shape = uniform_stair; }; grav_spherical = { texture = "gravity-neutral"; label = "Spherical Gravity"; shape = uniform_block; }; grav_directed = { textures = [ "gravity-directed", "gravity-neutral" ]; label = "Directed Gravity"; shape = pipe_block; }; light = { texture = "rock-2"; rgb_mod = [ 1, 1, 0 ]; label = "Light"; luminosity = 15; shape = uniform_block; generate = true; mid_solidity = 0.5; max_solidity = 0.75; commonness = 0.125; }; debug = { texture = "debug"; label = "Debug Cube"; shape = uniform_block; };