algae = { label = "Algae"; texture = 0; shiny = 10.0; glossy = 0.1; metallic = 0.0; yield = [ { resource = water; ubiquity = 1.0; }, { resource = biomass; ubiquity = 0.5; }, ]; }; desert = { label = "Desert"; texture = 1; shiny = 10.0; glossy = 0.1; metallic = 0.0; yield = [ { resource = sand; ubiquity = 1.0; }, ]; }; forest = { label = "Forest"; texture = 2; shiny = 10.0; glossy = 0.1; metallic = 0.0; yield = [ { resource = wood; ubiquity = 1.0; }, { resource = dirt; ubiquity = 0.5; }, ]; }; grass = { label = "Grass"; texture = 3; shiny = 10.0; glossy = 0.1; metallic = 0.0; yield = [ { resource = dirt; ubiquity = 0.5; }, { resource = biomass; ubiquity = 0.25; }, { resource = water; ubiquity = 0.25; }, ]; }; ice = { label = "Ice"; texture = 4; shiny = 75.0; glossy = 0.7; metallic = 0.0; yield = [ { resource = ice; ubiquity = 1.0; }, { resource = water; ubiquity = 0.25; }, ]; }; jungle = { label = "Jungle"; texture = 5; shiny = 10.0; glossy = 0.1; metallic = 0.0; yield = [ { resource = wood; ubiquity = 0.5; }, { resource = biomass; ubiquity = 0.5; }, ]; }; mountain = { label = "Mountain"; texture = 6; shiny = 10.0; glossy = 0.1; metallic = 0.0; yield = [ { resource = rock; ubiquity = 1.0; }, ]; }; ocean = { label = "Ocean"; texture = 7; shiny = 50.0; glossy = 0.6; metallic = 0.0; yield = [ { resource = water; ubiquity = 1.0; }, ]; }; rock = { label = "Rock"; texture = 8; shiny = 10.0; glossy = 0.1; metallic = 0.0; yield = [ { resource = rock; ubiquity = 1.0; }, ]; }; sand = { label = "Sand"; texture = 9; shiny = 10.0; glossy = 0.1; metallic = 0.0; yield = [ { resource = sand; ubiquity = 1.0; }, ]; }; taiga = { label = "Taiga"; texture = 10; shiny = 10.0; glossy = 0.1; metallic = 0.0; yield = [ { resource = wood; ubiquity = 1.0; }, { resource = water; ubiquity = 0.5; }, ]; }; tundra = { label = "Tundra"; texture = 11; shiny = 15.0; glossy = 0.4; metallic = 0.0; yield = [ { resource = rock; ubiquity = 1.0; }, { resource = ice; ubiquity = 0.5; }, ]; }; water = { label = "Water"; texture = 12; shiny = 50.0; glossy = 0.6; metallic = 0.0; yield = [ { resource = water; ubiquity = 1.0; }, { resource = biomass; ubiquity = 0.25; }, ]; }; wheat = { label = "Wheat"; texture = 13; shiny = 10.0; glossy = 0.1; metallic = 0.0; yield = [ { resource = biomass; ubiquity = 1.0; }, { resource = water; ubiquity = 0.25; }, ]; };