import { useTranslation } from 'react-i18next';
import {
+ addDungeonCheck,
clearAll,
- decrement,
+ completeDungeonChecks,
+ countRemainingLocations,
+ getDungeonClearedItems,
+ getDungeonRemainingItems,
+ hasClearedLocations,
hasDungeonBoss,
- increment,
- toggleBoolean,
+ hasDungeonPrize,
+ isDungeonCleared,
+ removeDungeonCheck,
+ resetDungeonChecks,
+ setBossDefeated,
+ setPrizeAcquired,
unclearAll,
} from '../../helpers/tracker';
import { useTracker } from '../../hooks/tracker';
>
<title>{t(`tracker.location.${l.id}`)}</title>
<rect className="box" x="0" y="0" />
- {number && l.cleared < l.total ?
- <text className="text" x="0" y="0">{Math.max(0, l.total - l.cleared)}</text>
+ {number && l.remaining ?
+ <text className="text" x="0" y="0">{l.remaining}</text>
: null}
</g>;
};
id: PropTypes.string,
x: PropTypes.number,
y: PropTypes.number,
- cleared: PropTypes.number,
- total: PropTypes.number,
+ number: PropTypes.number,
+ remaining: PropTypes.number,
status: PropTypes.string,
handlePrimary: PropTypes.func,
handleSecondary: PropTypes.func,
const mapDungeon = React.useCallback(dungeon => {
const definition = dungeons.find(d => d.id === dungeon.id);
- const cleared = state[`${dungeon.id}-checks`] || 0;
- const total = definition.items;
+ const remaining = getDungeonRemainingItems(state, definition);
let status = 'available';
- if (cleared === total) {
- if (['ct', 'gt'].includes(dungeon.id)) {
- if (hasDungeonBoss(state, dungeon)) {
- status = 'cleared';
- }
- } else {
- status = 'cleared';
- }
+ if (isDungeonCleared(state, definition)) {
+ status = 'cleared';
}
return {
...dungeon,
status,
- cleared,
- total,
+ remaining,
handlePrimary: () => {
- if (['ct', 'gt'].includes(dungeon.id) && cleared === total) {
- if (hasDungeonBoss(state, dungeon)) {
- // reset
- setState(s => ({
- ...s,
- [`${dungeon.id}-checks`]: 0,
- [`${dungeon.id}-boss-defeated`]: false,
- }));
- } else {
- setState(toggleBoolean(`${dungeon.id}-boss-defeated`));
+ if (getDungeonRemainingItems(state, definition)) {
+ setState(addDungeonCheck(definition));
+ } else if (
+ !hasDungeonBoss(state, definition) || !hasDungeonPrize(state, definition)
+ ) {
+ if (definition.boss) {
+ setState(setBossDefeated(definition, true));
+ }
+ if (definition.prize) {
+ setState(setPrizeAcquired(definition, true));
}
} else {
- setState(increment(`${dungeon.id}-checks`, total));
+ setState(resetDungeonChecks(definition));
+ if (definition.boss) {
+ setState(setBossDefeated(definition, false));
+ }
+ if (definition.prize) {
+ setState(setPrizeAcquired(definition, false));
+ }
}
},
handleSecondary: () => {
- if (['ct', 'gt'].includes(dungeon.id) &&
- (hasDungeonBoss(state, dungeon) || !cleared)
- ) {
- if (hasDungeonBoss(state, dungeon)) {
- setState(toggleBoolean(`${dungeon.id}-boss-defeated`));
- } else {
- setState(s => ({
- ...s,
- [`${dungeon.id}-checks`]: total,
- [`${dungeon.id}-boss-defeated`]: true,
- }));
+ if (isDungeonCleared(state, definition)) {
+ if (definition.items) {
+ setState(removeDungeonCheck(definition));
+ }
+ if (definition.boss) {
+ setState(setBossDefeated(definition, false));
+ }
+ if (definition.prize) {
+ setState(setPrizeAcquired(definition, false));
}
+ } else if (getDungeonClearedItems(state, definition)) {
+ setState(removeDungeonCheck(definition));
} else {
- setState(decrement(`${dungeon.id}-checks`, total));
+ setState(completeDungeonChecks(definition));
+ if (definition.boss) {
+ setState(setBossDefeated(definition, true));
+ }
+ if (definition.prize) {
+ setState(setPrizeAcquired(definition, true));
+ }
}
},
};
}, [dungeons, setState, state]);
const mapLocation = React.useCallback(loc => {
- const cleared = loc.checks.reduce((acc, cur) => state[cur] ? acc + 1 : acc, 0);
- const total = loc.checks.length;
+ const remaining = countRemainingLocations(state, loc.checks);
let status = 'available';
- if (cleared === total) {
+ if (hasClearedLocations(state, loc.checks)) {
status = 'cleared';
}
return {
...loc,
- cleared,
- total,
+ remaining,
status,
handlePrimary: () => {
- if (cleared < total) {
+ if (remaining) {
setState(clearAll(loc.checks));
} else {
setState(unclearAll(loc.checks));
}
},
handleSecondary: () => {
- if (cleared < total) {
+ if (remaining) {
setState(clearAll(loc.checks));
} else {
setState(unclearAll(loc.checks));