isBossDefeated,
isChestOpen,
} from './alttp-ram';
+import Logic from './logic';
export const BOOLEAN_STATES = [
'blue-boomerang',
];
export const INTEGER_STATES = [
- 'bottle',
+ 'bottle-1',
+ 'bottle-2',
+ 'bottle-3',
+ 'bottle-4',
'heart-piece',
'lift',
'mail',
mail: 1,
};
+export const BOTTLE_CONTENTS = [
+ 'mushroom',
+ 'bottle',
+ 'red-potion',
+ 'green-potion',
+ 'blue-potion',
+ 'fairy',
+ 'bottle-bee',
+ 'bottle-bee',
+];
+
export const BOSSES = [
'armos',
'lanmolas',
];
export const CONFIG = {
+ bossShuffle: false,
+ glitches: 'none',
+ showMap: 'situational',
+ showCompass: 'situational',
+ showSmall: 'always',
+ showBig: 'always',
wildMap: false,
wildCompass: false,
wildSmall: false,
wildBig: false,
- bossShuffle: false,
+ worldState: 'open',
};
export const DUNGEONS = [
},
];
+export const getConfigValue = (config, name, fallback) =>
+ Object.prototype.hasOwnProperty.call(config, name) ? config[name] : fallback;
+
+export const applyLogic = (config, dungeons, state) => {
+ const logic = Logic[config.worldState];
+ const map = {};
+ for (const name in logic) {
+ try {
+ map[name] = logic[name](config, dungeons, state);
+ } catch (e) {
+ console.error('error evaluating', name, e);
+ }
+ }
+ return map;
+};
+
+export const shouldShowDungeonItem = (config, which) => {
+ const show = config[`show${which}`] || 'always';
+ const wild = config[`wild${which}`] || false;
+ switch (show) {
+ default:
+ case 'always':
+ return true;
+ case 'situational':
+ return wild;
+ case 'never':
+ return false;
+ }
+};
+
export const toggleBoolean = name => state => ({
...state,
[name]: !state[name],
export const hasClearedLocations = (state, locations) =>
countClearedLocations(state, locations) === locations.length;
+export const getLocationStatus = (name, logic, state) => {
+ if (state[name]) return 'cleared';
+ if (logic[name]) return logic[name];
+ return logic.fallback;
+};
+
+export const getCombinedStatus = statuses => {
+ if (statuses.filter(s => s === 'cleared').length === statuses.length) {
+ return 'cleared';
+ }
+ if (statuses.filter(s => ['available', 'cleared'].includes(s)).length === statuses.length) {
+ return 'available';
+ }
+ if (statuses.filter(s => ['unavailable', 'cleared'].includes(s)).length === statuses.length) {
+ return 'unavailable';
+ }
+ return 'partial';
+};
+
+export const aggregateLocationStatus = (names, logic, state) => {
+ const statuses = names.map(name => getLocationStatus(name, logic, state));
+ return getCombinedStatus(statuses);
+};
+
export const countRemainingLocations = (state, locations) =>
locations.reduce((acc, cur) => state[cur] ? acc : acc + 1, 0);
+export const getGanonCrystals = (config) => getConfigValue(config, 'ganon-crystals', 7);
+
+export const getGTCrystals = (config) => getConfigValue(config, 'gt-crystals', 7);
+
+export const getGTBoss = (state, which) => state[`gt-${which}-boss`];
+
export const hasDungeonBoss = (state, dungeon) =>
!dungeon.boss || !!state[`${dungeon.id}-boss-defeated`];
export const getDungeonBoss = (state, dungeon) =>
- state[`${dungeon.id}-boss`] || dungeon.boss || null;
+ dungeon.bosses.length > 1
+ ? state[`${dungeon.id}-boss`] || dungeon.boss || null
+ : dungeon.bosses[0];
export const hasDungeonPrize = (state, dungeon) =>
!dungeon.prize || !!state[`${dungeon.id}-prize-acquired`];
return hasItems && hasBoss && hasPrize;
};
+export const aggregateDungeonStatus = (dungeon, logic, state) => {
+ if (isDungeonCleared(state, dungeon)) {
+ return 'cleared';
+ }
+ if (logic[dungeon.id] === 'unavailable') {
+ return 'unavailable';
+ }
+ const checks = [...dungeon.checks];
+ if (['ct', 'gt'].includes(dungeon.id)) {
+ checks.push(`${dungeon.id}-boss-killable`);
+ }
+ const statuses = checks.map(name => getLocationStatus(name, logic, state));
+ return getCombinedStatus(statuses);
+};
+
export const toggleBossDefeated = dungeon => toggleBoolean(`${dungeon.id}-boss-defeated`);
export const setBossDefeated = (dungeon, defeated) =>
state[`${dungeon.id}-prize`] = 'crystal';
state[`${dungeon.id}-prize-acquired`] = false;
}
+ if (dungeon.id === 'gt') {
+ state['gt-bot-boss'] = 'armos';
+ state['gt-mid-boss'] = 'lanmolas';
+ state['gt-top-boss'] = 'moldorm';
+ }
});
OVERWORLD_LOCATIONS.forEach(location => {
state[location.id] = false;
state.duck = !!(data[INV_ADDR.RANDO_FLUTE] & 0x01);
state.bugnet = !!data[INV_ADDR.BUGNET];
state.book = !!data[INV_ADDR.BOOK];
- state.bottle = 0;
- if (data[INV_ADDR.BOTTLE_1]) {
- ++state.bottle;
- }
- if (data[INV_ADDR.BOTTLE_2]) {
- ++state.bottle;
- }
- if (data[INV_ADDR.BOTTLE_3]) {
- ++state.bottle;
- }
- if (data[INV_ADDR.BOTTLE_4]) {
- ++state.bottle;
- }
+ state['bottle-1'] = data[INV_ADDR.BOTTLE_1];
+ state['bottle-2'] = data[INV_ADDR.BOTTLE_2];
+ state['bottle-3'] = data[INV_ADDR.BOTTLE_3];
+ state['bottle-4'] = data[INV_ADDR.BOTTLE_4];
state.somaria = !!data[INV_ADDR.SOMARIA];
state.byrna = !!data[INV_ADDR.BYRNA];
state.cape = !!data[INV_ADDR.CAPE];
if (manualState[`${dungeon.id}-map`]) {
next[`${dungeon.id}-map`] = true;
}
+ if (manualState[`${dungeon.id}-boss`]) {
+ next[`${dungeon.id}-boss`] = manualState[`${dungeon.id}-boss`];
+ }
if (manualState[`${dungeon.id}-boss-defeated`]) {
next[`${dungeon.id}-boss-defeated`] = true;
}
next[loc.id] = true;
}
});
+ // prefer auto
+ next['bottle-1'] = autoState['bottle-1'] || manualState['bottle-1'] || 0;
+ next['bottle-2'] = autoState['bottle-2'] || manualState['bottle-2'] || 0;
+ next['bottle-3'] = autoState['bottle-3'] || manualState['bottle-3'] || 0;
+ next['bottle-4'] = autoState['bottle-4'] || manualState['bottle-4'] || 0;
+ // force manual
next['mm-medallion'] = manualState['mm-medallion'];
next['tr-medallion'] = manualState['tr-medallion'];
+ next['gt-crystals'] = manualState['gt-crystals'];
+ next['ganon-crystals'] = manualState['ganon-crystals'];
+ next['gt-bot-boss'] = manualState['gt-bot-boss'];
+ next['gt-mid-boss'] = manualState['gt-mid-boss'];
+ next['gt-top-boss'] = manualState['gt-top-boss'];
//console.log(next);
return next;
};