#include "Environment.hpp"
#include "../world/ChunkLoader.hpp"
-#include <iostream>
-
namespace blank {
}
-void PreloadState::Handle(const SDL_Event &) {
+void PreloadState::Handle(const SDL_Event &e) {
+ if (e.type == SDL_QUIT) {
+ env.state.PopAll();
+ }
}
void PreloadState::Update(int dt) {