#include "WorldState.hpp"
#include "Environment.hpp"
+#include "UnloadState.hpp"
#include <SDL.h>
case SDL_MOUSEWHEEL:
interface.Handle(event.wheel);
break;
+ case SDL_QUIT:
+ // don't care about this leak just now
+ env.state.Switch(new UnloadState(env, world.Loader()));
+ break;
default:
break;
}